[gd_scene load_steps=7 format=2]

[ext_resource path="res://characters/character_knightBody.obj" type="ArrayMesh" id=1]
[ext_resource path="res://characters/character_knightHelmetVisor.obj" type="ArrayMesh" id=2]
[ext_resource path="res://characters/character_knightArmLeft.obj" type="ArrayMesh" id=4]
[ext_resource path="res://characters/character_knightArmRight.obj" type="ArrayMesh" id=5]
[ext_resource path="res://characters/character_knightHelmet.obj" type="ArrayMesh" id=6]
[ext_resource path="res://characters/character_barbarianHead.obj" type="ArrayMesh" id=7]

[node name="Knight" type="Spatial"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )

[node name="character_knightArmLeft" type="MeshInstance" parent="."]
mesh = ExtResource( 4 )

[node name="character_knightArmRight" type="MeshInstance" parent="."]
mesh = ExtResource( 5 )

[node name="character_knightBody" type="MeshInstance" parent="."]
mesh = ExtResource( 1 )

[node name="character_knightHelmet" type="MeshInstance" parent="."]
mesh = ExtResource( 6 )

[node name="character_knightHelmetVisor" type="MeshInstance" parent="."]
mesh = ExtResource( 2 )

[node name="character_barbarianHead" type="MeshInstance" parent="."]
mesh = ExtResource( 7 )
