[gd_scene load_steps=4 format=2] [ext_resource path="res://scripts/Destruction.gd" type="Script" id=1] [sub_resource type="ParticlesMaterial" id=40] lifetime_randomness = 0.5 emission_shape = 1 emission_sphere_radius = 0.1 direction = Vector3( 0, 1, 0 ) spread = 90.0 gravity = Vector3( 0, 0, 0 ) initial_velocity = 3.0 initial_velocity_random = 0.5 linear_accel = -3.0 scale = 2.0 scale_random = 1.0 [sub_resource type="SphereMesh" id=41] radius = 0.2 height = 0.4 [node name="Destruction" type="Spatial"] [node name="Particles" type="Particles" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) emitting = false amount = 16 lifetime = 0.6 one_shot = true explosiveness = 1.0 visibility_aabb = AABB( -2, -2, -2, 4, 4, 4 ) process_material = SubResource( 40 ) draw_pass_1 = SubResource( 41 ) script = ExtResource( 1 )