[gd_scene load_steps=7 format=2] [ext_resource path="res://characters/character_knightBody.obj" type="ArrayMesh" id=1] [ext_resource path="res://characters/character_knightHelmetVisor.obj" type="ArrayMesh" id=2] [ext_resource path="res://characters/character_knightArmLeft.obj" type="ArrayMesh" id=4] [ext_resource path="res://characters/character_knightArmRight.obj" type="ArrayMesh" id=5] [ext_resource path="res://characters/character_knightHelmet.obj" type="ArrayMesh" id=6] [ext_resource path="res://characters/character_barbarianHead.obj" type="ArrayMesh" id=7] [node name="Knight" type="Spatial"] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 ) [node name="character_knightArmLeft" type="MeshInstance" parent="."] mesh = ExtResource( 4 ) [node name="character_knightArmRight" type="MeshInstance" parent="."] mesh = ExtResource( 5 ) [node name="character_knightBody" type="MeshInstance" parent="."] mesh = ExtResource( 1 ) [node name="character_knightHelmet" type="MeshInstance" parent="."] mesh = ExtResource( 6 ) [node name="character_knightHelmetVisor" type="MeshInstance" parent="."] mesh = ExtResource( 2 ) [node name="character_barbarianHead" type="MeshInstance" parent="."] mesh = ExtResource( 7 )