[gd_scene load_steps=6 format=2] [ext_resource path="res://characters/character_barbarianArmLeft.obj" type="ArrayMesh" id=1] [ext_resource path="res://characters/character_barbarianArmRight.obj" type="ArrayMesh" id=2] [ext_resource path="res://characters/character_barbarianHead.obj" type="ArrayMesh" id=3] [ext_resource path="res://characters/character_barbarianBody.obj" type="ArrayMesh" id=4] [ext_resource path="res://characters/character_barbarianHat.obj" type="ArrayMesh" id=5] [node name="Barbarian" type="Spatial"] transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 ) [node name="character_barbarianArmLeft" type="MeshInstance" parent="."] mesh = ExtResource( 1 ) [node name="character_barbarianArmRight" type="MeshInstance" parent="."] mesh = ExtResource( 2 ) [node name="character_barbarianBody" type="MeshInstance" parent="."] mesh = ExtResource( 4 ) [node name="character_barbarianHat" type="MeshInstance" parent="."] mesh = ExtResource( 5 ) [node name="character_barbarianHead" type="MeshInstance" parent="."] mesh = ExtResource( 3 )