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39 lines
920 B
GDScript
39 lines
920 B
GDScript
extends Spatial
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onready var animation_player = get_node("CharacterModel/AnimationPlayer")
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onready var characters = [
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get_node("CharacterModel/Rogue"),
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get_node("CharacterModel/Worker"),
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get_node("CharacterModel/Barbarian"),
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get_node("CharacterModel/Knight"),
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get_node("CharacterModel/Mage"),
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]
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export var ROGUE_LEVEL = 0
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export var MAX_LEVEL = 4
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var active = false
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# character level, ROGUE_LEVEL for rogue
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var level = 1
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func set_character_visibility(character_is_visible : bool):
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characters[level].visible = character_is_visible
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func upgrade():
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if level >= MAX_LEVEL: # MAX_LEVEL or special levels
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return false
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set_character_visibility(false)
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level += 1
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set_character_visibility(true)
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return true
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func became_rogue():
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set_character_visibility(false)
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level = ROGUE_LEVEL
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set_character_visibility(true)
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func _physics_process(_delta):
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animation_player.play("Active" if active else "NotActive")
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