konkr_game_3d/scripts/Cursor.gd
ProgramSnail 5408d75267 init
2023-08-09 23:12:19 +03:00

12 lines
393 B
GDScript

extends MeshInstance
onready var camera : Camera = get_node("/root/Level/Camera")
func _physics_process(_delta):
var position_2d = get_viewport().get_mouse_position()
var drop_plane = Plane(Vector3(0, 1, 0), 1)
var position_3d = drop_plane.intersects_ray(
camera.project_ray_origin(position_2d),
camera.project_ray_normal(position_2d))
translation = position_3d