lama_byterun/stdlib/Random.lama
2020-08-22 20:11:41 +03:00

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-- Random data structures generator.
-- (C) Dmitry Boulytchev, JetBrains Research, St. Petersburg State University, 2020
--
-- This unit provides an implementation for random data structures generator
import Array;
-- Generates a random signed 31-bit integer
public fun randomInt () {
if random (2)
then random (1073741823)
else 0 - random (1073741823)
fi
}
-- Generates a printable ASCII string of given length
public fun randomString (len) {
local s = makeString (len);
for local i = 0;, i < len, i := i+1
do
s [i] := 32 + random (94) -- printable ASCII set
od;
s
}
-- Generates a random array of (deep) size n. f is element-generation
-- function which takes the size of the element
public fun randomArray (f, n) {
mapArray (f, split (n, random (n + 1)))
}
-- Splits a number n in a random sequence of k summands
public fun split (n, k) {
local a = makeArray (k),
m = n;
for local i = 0;, i < k, i := i + 1
do
if i == k - 1
then a[i] := m
else
a [i] := random (m - k + i + 1) + 1;
m := m - a [i]
fi
od;
a
}
-- Generates a (recursive) data structure of size n. nodeSpec is an array of pairs [n, fn] where
-- fn gets an array of values of length n and generates some node; leaf is a fucntion without
-- arguments which create a leaf.
public fun structure (n, nodeSpec, leaf) {
local k = nodeSpec.length;
fun rec (n) {
if n <= 1
then leaf ()
else
local ns = nodeSpec [random (k)];
ns [1] (mapArray (rec, split (n, ns [0])))
fi
}
rec (n)
}