2023-07-17 23:15:12 +03:00
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#pragma once
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2023-07-28 17:58:45 +03:00
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#include "statement_nodes.hpp"
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2023-07-17 23:15:12 +03:00
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#include "tree_sitter_wrapper.hpp"
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2023-07-28 17:58:45 +03:00
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#include <cstddef>
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#include <optional>
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#include <unordered_map>
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2023-07-20 14:38:44 +03:00
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#include <vector>
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namespace names {
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2023-07-17 23:15:12 +03:00
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// IN PROGRESS
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class NameTree {
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public:
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2023-07-28 17:58:45 +03:00
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NameTree() {
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nodes_.emplace_back(); // root
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2023-07-20 14:38:44 +03:00
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}
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2023-07-28 17:58:45 +03:00
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bool insert(const std::string &path, nodes::Statement &&statement);
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2023-07-20 14:38:44 +03:00
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2023-07-28 17:58:45 +03:00
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std::optional<nodes::Statement *> find(const std::string &path);
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2023-07-20 14:38:44 +03:00
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2023-07-28 17:58:45 +03:00
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std::optional<const nodes::Statement *> find(const std::string &path) const;
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2023-07-20 14:38:44 +03:00
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private:
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2023-07-28 17:58:45 +03:00
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struct Node {
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public:
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std::optional<nodes::Statement *> get_statement() {
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if (statement_.has_value()) {
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return &statement_.value();
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}
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return std::nullopt;
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}
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std::optional<const nodes::Statement *> get_statement() const {
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if (statement_.has_value()) {
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return &statement_.value();
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}
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return std::nullopt;
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}
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bool set_statement(nodes::Statement &&statement) {
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if (statement_.has_value()) {
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return false;
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}
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statement_ = std::move(statement);
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return true;
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}
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std::optional<size_t> find(size_t name_id) const {
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auto name_iter = children_.find(name_id);
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if (name_iter == children_.end()) {
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return std::nullopt;
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}
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return name_iter->second;
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}
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bool insert(size_t name_id, size_t node_id) {
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if (children_.count(name_id) != 0) {
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return false;
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}
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children_[name_id] = node_id;
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return true;
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}
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private:
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std::unordered_map<size_t, size_t> children_;
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std::optional<nodes::Statement> statement_;
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};
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size_t get_root() const { return 0; }
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size_t add_node(size_t current_node, const std::vector<size_t> &name_ids,
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size_t current_name = 0);
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std::optional<size_t> find_node(size_t current_node,
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const std::vector<size_t> &name_ids,
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size_t current_name = 0) const;
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std::vector<size_t> slice_path_to_name_ids(const std::string &path);
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std::optional<std::vector<size_t>>
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slice_path_to_existing_name_ids(const std::string &path) const;
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size_t add_name_id(const std::string &name);
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std::optional<size_t> find_name_id(const std::string &name) const;
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2023-07-20 14:38:44 +03:00
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private:
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std::unordered_map<std::string, size_t> name_to_id_;
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std::vector<Node> nodes_;
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};
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} // namespace names
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