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folder structure refactoring
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parent
ef88e6af86
commit
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30 changed files with 40 additions and 22 deletions
160
include/nodes/basic_nodes.hpp
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160
include/nodes/basic_nodes.hpp
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#pragma once
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#include <optional>
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#include <string>
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#include <utility>
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#include <variant>
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namespace nodes {
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// replace enum with structure ??
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enum class Modifier {
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IN, // <- x
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REF, // <> x
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CONST, // -- x (or nothing sometimes)
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OUT, // -> x
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//
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IN_OR_REF, // <-|<> x
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IN_OR_CONST, // <-|-- x
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REF_OR_OUT, // <>|-> x
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CONST_OR_OUT, // --|-> x
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REF_OR_CONST, // <>|-- x
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IN_OR_OUT, // <-|-> x
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//
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IN_OR_REF_OR_OUT, // <-|<>|-> x
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IN_OR_CONST_OR_OUT, // <-|--|-> x
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IN_OR_REF_OR_CONST, // <-|<>|-- x
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REF_OR_CONST_OR_OUT, //<>|--|-> x
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//
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IN_OR_REF_OR_CONST_OR_OUT, //<-|<>|--|-> x
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OPTIONAL, // x?
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RESULT, // x!
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NONE,
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};
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class Node {
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public:
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Node(std::pair<size_t, size_t> start_position,
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std::pair<size_t, size_t> end_position)
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: start_position_(start_position), end_position_(end_position) {}
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std::pair<size_t, size_t> get_start_position() const {
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return start_position_;
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}
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std::pair<size_t, size_t> get_end_position() const { return end_position_; }
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protected:
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std::pair<size_t, size_t> start_position_;
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std::pair<size_t, size_t> end_position_;
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};
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struct unit {};
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struct null {};
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class Literal : public Node {
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public:
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template <typename T>
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Literal(Node node, T &&value) : Node(node), value_(std::forward<T>(value)) {}
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template <typename T> std::optional<T *> get() {
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if (std::holds_alternative<T>(value_)) {
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return &std::get<T>(value_);
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}
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return std::nullopt;
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}
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template <typename T> std::optional<const T *> get() const {
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if (std::holds_alternative<T>(value_)) {
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return &std::get<T>(value_);
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}
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return std::nullopt;
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}
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auto get_any() { return &value_; }
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auto get_any() const { return &value_; }
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private:
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std::variant<double, long long, std::string, char, bool, unit, null> value_;
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};
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class Identifier : public Node {
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public:
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enum IdentifierType {
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SIMPLE_NAME,
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SIMPLE_TYPE,
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TYPECLASS,
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ARGUMENT_NAME,
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ARGUMENT_TYPE,
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// ANNOTATION, used as std::string
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OPERATOR,
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PLACEHOLDER,
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};
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Identifier(Node node, IdentifierType type, std::string &&value)
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: Node(node), type_(type), value_(std::move(value)) {}
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Identifier(Node node, IdentifierType type, const std::string &value)
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: Node(node), type_(type), value_(value) {}
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IdentifierType get_type() const { return type_; }
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//
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std::string *get() { return &value_; }
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const std::string *get() const { return &value_; }
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//
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void append_before(const std::string &name) { value_ = name + "." + value_; }
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void append_after(const std::string &name) {
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value_ += ".";
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value_ += name;
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}
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//
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bool operator==(const Identifier &other_identifier) const {
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return type_ == other_identifier.type_ && value_ == other_identifier.value_;
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}
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bool operator!=(const Identifier &other_identifier) const {
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return !(*this == other_identifier);
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}
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private:
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IdentifierType type_;
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std::string value_;
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};
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class Extra : public Node {
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public:
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Extra(Node node, std::string &&content)
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: Node(node), content_(std::move(content)) {}
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Extra(Node node, const std::string &content)
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: Node(node), content_(content) {}
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std::string *content() { return &content_; }
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const std::string *content() const { return &content_; }
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private:
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std::string content_;
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};
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class EmptyLines : public Node {
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public:
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EmptyLines(Node node, size_t line_count)
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: Node(node), line_count_(line_count) {}
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size_t line_count() const { return line_count_; }
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private:
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size_t line_count_;
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};
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} // namespace nodes
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