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139 lines
3.2 KiB
C++
139 lines
3.2 KiB
C++
#pragma once
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#include <string>
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#include <utility>
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#include <vector>
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#include <unordered_map>
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// for clangd
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#include "values.hpp"
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#include "utils.hpp"
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namespace info {
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class ContextManager {
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public:
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ContextManager() {
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contexts_.emplace_back();
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}
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template<typename T>
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utils::IdType AddValue(const T& value, utils::ValueType value_type) {
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return value_manager_.AddValue(value, value_type);
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}
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utils::IdType AddAnyValue(value::Value&& value, utils::ValueType value_type) {
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return value_manager_.AddAnyValue(std::move(value), value_type);
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}
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template<typename T>
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std::optional<T*> GetValue(utils::IdType value_id) {
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return value_manager_.GetValue<T>(value_id);
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}
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value::Value* GetAnyValue(utils::IdType value_id) {
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return value_manager_.GetAnyValue(value_id);
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}
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utils::ValueType GetValueType(utils::IdType value_id) {
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return value_manager_.GetValueType(value_id);
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}
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utils::IdType ToModifiedValue(utils::IdType value_id, utils::ValueType new_value_type) {
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value::Value value = *GetAnyValue(value_id);
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return AddAnyValue(std::move(value), new_value_type);
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}
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value::ValueManager* GetValueManager() {
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return &value_manager_;
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}
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void EnterContext() {
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contexts_.emplace_back();
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}
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void ExitContext() {
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if (contexts_.empty()) {
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// error
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}
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contexts_.pop_back();
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}
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void ExitFromAllContexts() {
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contexts_.clear();
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contexts_.emplace_back();
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}
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bool DefineVariable(const std::string& name, utils::IdType value_id) {
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// check in previous contexts ??
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return contexts_.back().DefineVariable(name, value_id);
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}
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bool RemoveVariable(const std::string& name) {
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for (ssize_t i = (ssize_t)contexts_.size() - 1; i >= 0; --i) {
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if (contexts_[i].RemoveVariable(name)) {
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return true;
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}
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}
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return false;
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}
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void EnterVariableContext(const std::string& name, utils::IdType value_id) {
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// for variable namespaces, for loops
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contexts_.emplace_back();
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DefineVariable(name, value_id);
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}
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std::optional<utils::IdType> GetVariableInfo(const std::string& name) {
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for (ssize_t i = (ssize_t)contexts_.size() - 1; i >= 0; --i) {
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auto maybe_type = contexts_[i].GetVariableInfo(name);
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if (maybe_type.has_value()) {
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return maybe_type.value();
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}
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}
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return std::nullopt;
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}
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private:
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class Context {
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public:
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Context() = default;
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bool DefineVariable(const std::string& name, utils::IdType value_id) {
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if (name == "_") { // placeholder // TODO: ??
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return true;
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}
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if (variables_.count(name) > 0) {
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return false;
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}
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variables_[name] = value_id;
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return true;
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}
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bool RemoveVariable(const std::string& name) {
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return variables_.erase(name);
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}
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std::optional<utils::IdType> GetVariableInfo(const std::string& name) {
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auto variable_iter = variables_.find(name);
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if (variable_iter == variables_.end()) {
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return std::nullopt;
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}
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return variable_iter->second;
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}
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private:
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std::unordered_map<std::string, utils::IdType> variables_;
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};
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std::vector<Context> contexts_;
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value::ValueManager value_manager_;
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};
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} // namespace info
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