MAP_POS_X = 16 MAP_POS_Y = 2 WEAPON_SPEED = 1 PLAYER = 'P' MONSTER = 'M' EMPTY = ' ' DOOR = '>' MARK = '!' WALL = '#' GOLD = '$' WEAPON = '/' ACTIVE_WEAPON = '.' ADD_HEALTH = '+' SCORE = '@' SIMPLE_COLOR = 1 ACTIVE_COLOR = 2 WALL_COLOR = 3 GOLD_COLOR = 4 WEAPON_COLOR = 5 HIGHLIGHTED_COLOR = 6 PLAYER_COLOR = 7 DOOR_COLOR = 8 MONSTER_COLOR = 9 ADD_HEALTH_COLOR = 10 SCORE_COLOR = 11 ACTIVE_WEAPON_COLOR = 12 MONSTER_DAMAGE = 1 P_POS = 0 P_HEALTH = 1 P_WEAPON = 2 P_GOLD = 3 P_ACTIVE_DOOR = 4 P_SCORE = 5 MOVE_UP_ACTION = "KEY_UP" MOVE_DOWN_ACTION = "KEY_DOWN" MOVE_LEFT_ACTION = "KEY_LEFT" MOVE_RIGHT_ACTION = "KEY_RIGHT" ATTACK_UP_ACTION = 'w' ATTACK_DOWN_ACTION = 's' ATTACK_LEFT_ACTION = 'a' ATTACK_RIGHT_ACTION = 'd' NEXT_DOOR_ACTION = 'q' PREV_DOOR_ACTION = 'e' DIRECTIONS = [ [0, -1], [0, 1], [-1, 0], [1, 0] ] EXTENDED_DIRECTIONS = DIRECTIONS + [ [1, 1], [1, -1], [-1, 1], [-1, -1] ]