rts_game_backend/src/game/game_map.hpp

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#include <vector>
#include "map_entities/cell.hpp"
#include "map_entities/action.hpp"
#pragma once
namespace map {
class GameMap {
private:
std::vector<std::vector<Cell> > cells;
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std::vector<Action> actions;
std::vector<size_t> freeActionsId;
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public:
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GameMap(std::pair<size_t, size_t> sz);
size_t addAction(const Action& action);
void removeAction(size_t id);
const Cell& getCell(std::pair<size_t, size_t> pos);
void setCell(std::pair<size_t, size_t> pos,
const Cell& cell);
std::vector<std::pair<size_t, size_t>> getWay(
std::pair<size_t, size_t> start,
std::pair<size_t, size_t> end);
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};
}