rts_game_backend/src/out_api/draw.cpp

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2021-03-22 12:26:13 +03:00
#include "draw.hpp"
#include <cstdlib>
#include <unistd.h>
#include <curses.h>
namespace draw {
enum Color {
black = 0,
red = 1,
green = 2,
yellow = 3,
blue = 4,
magneta = 5,
cyan = 6,
white = 7,
};
void initColorPairs() {
init_pair(ColorScheme::simple, COLOR_BLACK, COLOR_WHITE);
init_pair(ColorScheme::active, COLOR_WHITE, COLOR_BLACK);
init_pair(ColorScheme::player0, COLOR_BLACK, COLOR_RED);
init_pair(ColorScheme::player1, COLOR_BLACK, COLOR_BLUE);
init_pair(ColorScheme::player2, COLOR_BLACK, COLOR_MAGENTA);
init_pair(ColorScheme::player3, COLOR_BLACK, COLOR_YELLOW);
init_pair(ColorScheme::neutral, COLOR_WHITE, COLOR_GREEN);
init_pair(ColorScheme::enviroment, COLOR_BLACK, COLOR_WHITE);
}
void begin() {
initscr();
noecho();
curs_set(false);
start_color();
initColorPairs();
}
void step() {
refresh();
usleep(STEP_DELAY_USEC);
}
void end() {
endwin();
}
void clearAll() {
clear();
}
void drawCh(uint32_t x, uint32_t y,
Cell cell, ColorScheme colorScheme) {
attron(COLOR_PAIR(colorScheme));
mvaddch(y, x, cell);
attroff(COLOR_PAIR(colorScheme));
}
void getSize(uint32_t& x, uint32_t& y) {
getmaxyx(stdscr, y, x);
}
}