rts_game_backend/src/game/map_entities/cell.hpp

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2021-03-22 19:37:34 +03:00
#pragma ONCE
namespace map {
enum CellType { // needed to choose final types
ctNone,
ctUnit,
ctWeapon,
ctForest,
ctMoutain
};
enum CellPlayer {
cpNone,
cpPlayer0,
cpPlayer1,
cpPlayer2,
cpPlayer3
};
struct Cell {
CellType type;
// int ??speed??; // speed when move inside
};
}