rts_game_backend/CMakeLists.txt

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cmake_minimum_required(VERSION 3.10)
project(Game)
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find_package(Curses REQUIRED)
include_directories(${CURSES_INCLUDE_DIR})
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
set(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/lib)
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set(GameSource main.cpp)
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set(OutApiSource
out_api/draw.cpp
out_api/game_draw.cpp
out_api/init.cpp
out_api/input_controller.cpp
out_api/input.cpp
out_api/menu_draw.cpp)
set(MenuSource
menu/menu.cpp)
set(GameMainSource
game/game_events.cpp
game/game_map.cpp
game/game_menu.cpp)
set(GameUnitSource
game/unit/module_builder.cpp
game/unit/unit_builder.cpp
game/unit/unit_module.cpp
game/unit/unit.cpp)
set(GameMapEntitiesSource
game/map_entities/cell.cpp
game/map_entities/unit_obj.cpp
game/map_entities/actions/attack_action.cpp)
add_library(OutApi ${OutApiSource})
add_library(Menu ${MenuSource})
add_library(GameMain ${GameMainSource})
add_library(GameUnit ${GameUnitSource})
add_library(GameMapEntities ${GameMapEntitiesSource})
set(LIBS
OutApi
Menu
GameMain
GameUnit
GameMapEntities)
add_executable(Game ${GameSource})
target_link_libraries(Game ${CURSES_LIBRARIES})
target_link_libraries(Game ${LIBS})