draw game improvement

This commit is contained in:
ProgramSnail 2021-04-11 20:14:23 +03:00
parent bee718ad9b
commit 220dd71d8f
15 changed files with 274 additions and 75 deletions

View file

@ -1,13 +1,48 @@
#include <bits/c++config.h>
#include <cstdlib>
#include <utility>
#include <vector>
#include <string>
#include "draw.hpp"
#pragma once
namespace game_draw {
using std::size_t;
void drawMenuEntity(size_t pos, size_t start, size_t end,
char shortkey, draw::Cell type,
const std::string& name, bool isActive);
void drawMenu(std::pair<size_t, size_t> start,
std::pair<size_t, size_t> end);
void drawMap(std::pair<size_t, size_t> start,
std::pair<size_t, size_t> end);
void drawParams(std::pair<size_t, size_t> pos,
const std::vector<std::pair<int, draw::Cell> >& res);
void drawRequirements(std::pair<size_t, size_t> pos,
const std::vector<draw::Cell>& requirements);
void drawAll();
void drawMenu(size_t width, size_t height);
void drawMap(size_t width, size_t height);
}
/*
game scheme:
1234A 1024B 1010011C | D F S W - resources | unit dependences
.--------------------------.----------.
| | |
| |X Tank I| - unit: symbol, name, shortkey
| | |
| | |
| Map | Menu |
| | |
| | |
| .----------.
| |103A 104B | - cost
.--------------------------.----------.
|MENU_WIDTH|
*/