mirror of
https://github.com/ProgramSnail/rts_game_backend.git
synced 2026-01-12 06:27:16 +00:00
some fixes
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parent
eea91417c9
commit
4f2bfac443
7 changed files with 85 additions and 32 deletions
5
main.cpp
5
main.cpp
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@ -1,10 +1,13 @@
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#include <curses.h>
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#include <cstdlib>
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#include "src/out_api/init.hpp"
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#include "src/out_api/menu_draw.hpp"
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#include "src/out_api/game_draw.hpp"
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int main() {
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init::begin();
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for (; !init::stop();) {
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while (!init::stop()) {
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game_draw::drawAll();
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init::step();
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}
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init::end();
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@ -1,5 +1,5 @@
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#include "game_events.hpp"
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namespace events {
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size_t EventHandler::lastId = 0;
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}
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@ -1,4 +1,4 @@
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#include <set>
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#include <vector>
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#include <functional>
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#include <string>
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#include <map>
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@ -56,8 +56,8 @@ namespace events {
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Event(const EventId& id, const EventData& data) :
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id(id), data(data) {}
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bool isId(const EventId& eId) const {
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return id == eId;
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const EventId& getEventId() const {
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return id;
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}
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EventData& getData() {
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@ -73,34 +73,54 @@ namespace events {
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private:
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std::function<void(const EventData&)> handler;
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static size_t lastId;
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size_t id;
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EventId eventId;
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public:
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EventHandler(std::function<void(const EventData&)> handler,
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const EventId& eventId) : handler(handler), eventId(eventId) {}
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bool handleEvent(const Event& event) {
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if (event.isId(eventId)) {
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handler(event.getData());
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return true;
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const EventId& eventId) : handler(handler), eventId(eventId) {
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id = lastId;
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++lastId;
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}
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return false;
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void handleEvent(const Event& event) {
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handler(event.getData());
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}
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size_t getId() const {
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return id;
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}
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const EventId& getEventId() const {
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return eventId;
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}
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};
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class EventCenter {
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private:
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std::set<EventHandler> handlers;
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std::map<EventId, std::vector<EventHandler>> handlers;
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public:
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void addEventHandler(const EventHandler& handler) {
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handlers.insert(handler);
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handlers[handler.getEventId()].push_back(handler);
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}
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void removeEventHandler(const EventHandler& handler) {
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handlers.erase(handler);
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std::vector<EventHandler>& v = handlers[handler.getEventId()];
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size_t id = handler.getId();
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for (size_t i = 0; i < v.size(); ++i) {
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if (v[i].getId() == id) {
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if (i + 1 != v.size()) {
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std::swap(v[i], v.back());
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}
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v.pop_back();
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}
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}
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}
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void invokeEvent(const Event& event) {
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for (auto handler : handlers) {
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for (auto& handler : handlers[event.getEventId()]) { // is it really work ??
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handler.handleEvent(event);
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}
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}
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@ -4,7 +4,7 @@
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namespace draw {
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void initColorPairs() {
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init_pair(ColorScheme::blank, COLOR_BLACK, COLOR_WHITE);
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init_pair(ColorScheme::simple, COLOR_BLACK, COLOR_WHITE);
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init_pair(ColorScheme::map_simple, COLOR_BLACK, COLOR_WHITE);
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init_pair(ColorScheme::map_active, COLOR_WHITE, COLOR_BLACK);
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init_pair(ColorScheme::menu_simple, COLOR_BLACK, COLOR_WHITE);
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@ -33,14 +33,14 @@ namespace draw {
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clear();
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}
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void drawCh(uint32_t x, uint32_t y,
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void drawCh(size_t x, size_t y,
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Cell cell, ColorScheme colorScheme) {
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attron(COLOR_PAIR(colorScheme));
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mvaddch(y, x, cell);
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attroff(COLOR_PAIR(colorScheme));
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}
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void getSize(uint32_t& x, uint32_t& y) {
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void getSize(size_t& x, size_t& y) { // is it work ??
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getmaxyx(stdscr, y, x);
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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namespace draw {
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using std::size_t;
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enum ColorScheme {
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simple,
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@ -37,10 +38,10 @@ namespace draw {
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void clearAll();
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void drawCh(uint32_t x, uint32_t y,
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void drawCh(size_t x, size_t y,
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Cell cell, ColorScheme colorScheme = ColorScheme::simple);
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// void setxy(uint32_t x, uint32_t y);
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void getSize(uint32_t& x, uint32_t& y);
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void getSize(size_t& x, size_t& y);
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}
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@ -2,9 +2,30 @@
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#include "game_draw.hpp"
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namespace game_draw {
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void draw() {
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std::size_t width;
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std::size_t height;
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const size_t MENU_WIDTH = 16;
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void drawAll() {
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size_t width;
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size_t height;
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draw::getSize(width, height);
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// check width && height
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for(size_t i = 0; i < height; ++i) {
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draw::drawCh(i, 0, draw::Cell::menu_hb);
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draw::drawCh(i, width - 1, draw::Cell::menu_hb);
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draw::drawCh(i, width - MENU_WIDTH, draw::Cell::menu_hb);
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}
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for(size_t i = 0; i < width; ++i) {
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draw::drawCh(0, i, draw::Cell::menu_vb);
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draw::drawCh(height - 1, i, draw::Cell::menu_vb);
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}
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// draw corners
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}
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void drawMenu(std::pair<size_t, size_t> start, std::pair<size_t, size_t> end) {
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}
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void drawMap(std::pair<size_t, size_t> start, std::pair<size_t, size_t> end) {
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}
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}
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@ -1,5 +1,13 @@
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#include <cstdlib>
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#include <utility>
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#pragma once
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namespace game_draw {
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void draw();
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using std::size_t;
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void drawAll();
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void drawMenu(size_t width, size_t height);
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void drawMap(size_t width, size_t height);
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}
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