mirror of
https://github.com/ProgramSnail/rts_game_backend.git
synced 2025-12-09 03:08:42 +00:00
added input, some changes
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parent
733bcbd99d
commit
76c85016d8
10 changed files with 54 additions and 4 deletions
3
.vscode/settings.json
vendored
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3
.vscode/settings.json
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@ -0,0 +1,3 @@
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{
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"cmake.configureOnOpen": true
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}
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@ -2,4 +2,21 @@
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#include "game_map.hpp"
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Game::Game(size_t playersNum, std::pair<size_t, size_t> sz) :
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playersNum(playersNum), gameMap(sz) {}
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playersNum(playersNum), gameMap(sz) {}
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void Game::begin() {
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// init map
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// create basic units
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}
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void Game::step() {
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// gameMap.step();
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for (size_t i = 0; i < units.size(); ++i) {
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units[i].step();
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}
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// all game step
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}
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void Game::end() {
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// end all
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}
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@ -16,4 +16,7 @@ private:
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public:
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// may be more than one map sizes ??
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Game(size_t playersNum, std::pair<size_t, size_t> sz);
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void begin();
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void step();
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void end();
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};
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@ -45,4 +45,8 @@ namespace map {
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}
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return way;
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}
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void generate() {
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}
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}
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@ -26,5 +26,6 @@ namespace map {
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std::pair<size_t, size_t> start,
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std::pair<size_t, size_t> end);
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void generate();
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};
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}
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@ -1,14 +1,19 @@
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#include <curses.h>
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#include <cstdlib>
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#include "game/game.hpp"
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#include "out_api/init.hpp"
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#include "out_api/menu_draw.hpp"
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#include "out_api/game_draw.hpp"
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int main() {
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Game game(2, {100, 100});
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game.begin();
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init::begin();
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while (!init::stop()) {
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game_draw::drawAll();
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game.step();
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init::step();
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}
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init::end();
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init::end();
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game.end();
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}
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@ -6,10 +6,13 @@
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#include "input.hpp"
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namespace init {
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WINDOW* stdscr;
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void begin() {
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initscr();
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stdscr = initscr();
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noecho();
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curs_set(false);
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nodelay(stdscr, true);
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draw::begin();
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input::begin();
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}
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@ -14,7 +14,7 @@ namespace input {
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}
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void step() {
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lastInput = getch();
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}
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void end() {
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@ -1,8 +1,10 @@
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#include <cstdint>
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#include <curses.h>
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#pragma once
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namespace input {
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char lastInput = ERR;
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void begin();
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@ -0,0 +1,12 @@
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#include <set>
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#pragma once
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// add keyboard to keys rebinding for each InputController
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class InputController {
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private:
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public:
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InputController()
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};
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