Addid UML

This commit is contained in:
ProgramSnail 2021-03-21 14:13:02 +03:00
parent e53783bbd1
commit a92cbabf82
35 changed files with 3619 additions and 1 deletions

View file

@ -0,0 +1,14 @@
#IncludeRegexLine: ^[ ]*[#%][ ]*(include|import)[ ]*[<"]([^">]+)([">])
#IncludeRegexScan: ^.*$
#IncludeRegexComplain: ^$
#IncludeRegexTransform:
/home/dragon/Projects/tp/tp_game/main.cpp
curses.h
-
cstdlib
-

View file

@ -0,0 +1,20 @@
# The set of languages for which implicit dependencies are needed:
set(CMAKE_DEPENDS_LANGUAGES
"CXX"
)
# The set of files for implicit dependencies of each language:
set(CMAKE_DEPENDS_CHECK_CXX
"/home/dragon/Projects/tp/tp_game/main.cpp" "/home/dragon/Projects/tp/tp_game/CMakeFiles/Game.dir/main.cpp.o"
)
set(CMAKE_CXX_COMPILER_ID "GNU")
# The include file search paths:
set(CMAKE_CXX_TARGET_INCLUDE_PATH
)
# Targets to which this target links.
set(CMAKE_TARGET_LINKED_INFO_FILES
)
# Fortran module output directory.
set(CMAKE_Fortran_TARGET_MODULE_DIR "")

119
CMakeFiles/Game.dir/build.make Executable file
View file

@ -0,0 +1,119 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.19
# Delete rule output on recipe failure.
.DELETE_ON_ERROR:
#=============================================================================
# Special targets provided by cmake.
# Disable implicit rules so canonical targets will work.
.SUFFIXES:
# Disable VCS-based implicit rules.
% : %,v
# Disable VCS-based implicit rules.
% : RCS/%
# Disable VCS-based implicit rules.
% : RCS/%,v
# Disable VCS-based implicit rules.
% : SCCS/s.%
# Disable VCS-based implicit rules.
% : s.%
.SUFFIXES: .hpux_make_needs_suffix_list
# Command-line flag to silence nested $(MAKE).
$(VERBOSE)MAKESILENT = -s
#Suppress display of executed commands.
$(VERBOSE).SILENT:
# A target that is always out of date.
cmake_force:
.PHONY : cmake_force
#=============================================================================
# Set environment variables for the build.
# The shell in which to execute make rules.
SHELL = /bin/sh
# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E rm -f
# Escaping for special characters.
EQUALS = =
# The top-level source directory on which CMake was run.
CMAKE_SOURCE_DIR = /home/dragon/Projects/tp/tp_game
# The top-level build directory on which CMake was run.
CMAKE_BINARY_DIR = /home/dragon/Projects/tp/tp_game
# Include any dependencies generated for this target.
include CMakeFiles/Game.dir/depend.make
# Include the progress variables for this target.
include CMakeFiles/Game.dir/progress.make
# Include the compile flags for this target's objects.
include CMakeFiles/Game.dir/flags.make
CMakeFiles/Game.dir/main.cpp.o: CMakeFiles/Game.dir/flags.make
CMakeFiles/Game.dir/main.cpp.o: main.cpp
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --progress-dir=/home/dragon/Projects/tp/tp_game/CMakeFiles --progress-num=$(CMAKE_PROGRESS_1) "Building CXX object CMakeFiles/Game.dir/main.cpp.o"
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -o CMakeFiles/Game.dir/main.cpp.o -c /home/dragon/Projects/tp/tp_game/main.cpp
CMakeFiles/Game.dir/main.cpp.i: cmake_force
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Preprocessing CXX source to CMakeFiles/Game.dir/main.cpp.i"
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -E /home/dragon/Projects/tp/tp_game/main.cpp > CMakeFiles/Game.dir/main.cpp.i
CMakeFiles/Game.dir/main.cpp.s: cmake_force
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green "Compiling CXX source to assembly CMakeFiles/Game.dir/main.cpp.s"
/usr/bin/c++ $(CXX_DEFINES) $(CXX_INCLUDES) $(CXX_FLAGS) -S /home/dragon/Projects/tp/tp_game/main.cpp -o CMakeFiles/Game.dir/main.cpp.s
# Object files for target Game
Game_OBJECTS = \
"CMakeFiles/Game.dir/main.cpp.o"
# External object files for target Game
Game_EXTERNAL_OBJECTS =
bin/Game: CMakeFiles/Game.dir/main.cpp.o
bin/Game: CMakeFiles/Game.dir/build.make
bin/Game: /usr/lib/libcurses.so
bin/Game: /usr/lib/libform.so
bin/Game: CMakeFiles/Game.dir/link.txt
@$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --green --bold --progress-dir=/home/dragon/Projects/tp/tp_game/CMakeFiles --progress-num=$(CMAKE_PROGRESS_2) "Linking CXX executable bin/Game"
$(CMAKE_COMMAND) -E cmake_link_script CMakeFiles/Game.dir/link.txt --verbose=$(VERBOSE)
# Rule to build all files generated by this target.
CMakeFiles/Game.dir/build: bin/Game
.PHONY : CMakeFiles/Game.dir/build
CMakeFiles/Game.dir/clean:
$(CMAKE_COMMAND) -P CMakeFiles/Game.dir/cmake_clean.cmake
.PHONY : CMakeFiles/Game.dir/clean
CMakeFiles/Game.dir/depend:
cd /home/dragon/Projects/tp/tp_game && $(CMAKE_COMMAND) -E cmake_depends "Unix Makefiles" /home/dragon/Projects/tp/tp_game /home/dragon/Projects/tp/tp_game /home/dragon/Projects/tp/tp_game /home/dragon/Projects/tp/tp_game /home/dragon/Projects/tp/tp_game/CMakeFiles/Game.dir/DependInfo.cmake --color=$(COLOR)
.PHONY : CMakeFiles/Game.dir/depend

View file

@ -0,0 +1,10 @@
file(REMOVE_RECURSE
"CMakeFiles/Game.dir/main.cpp.o"
"bin/Game"
"bin/Game.pdb"
)
# Per-language clean rules from dependency scanning.
foreach(lang CXX)
include(CMakeFiles/Game.dir/cmake_clean_${lang}.cmake OPTIONAL)
endforeach()

View file

@ -0,0 +1,5 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.19
CMakeFiles/Game.dir/main.cpp.o
/home/dragon/Projects/tp/tp_game/main.cpp

View file

@ -0,0 +1,5 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.19
CMakeFiles/Game.dir/main.cpp.o: main.cpp

10
CMakeFiles/Game.dir/flags.make Executable file
View file

@ -0,0 +1,10 @@
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 3.19
# compile CXX with /usr/bin/c++
CXX_DEFINES =
CXX_INCLUDES =
CXX_FLAGS =

1
CMakeFiles/Game.dir/link.txt Executable file
View file

@ -0,0 +1 @@
/usr/bin/c++ CMakeFiles/Game.dir/main.cpp.o -o bin/Game -lcurses -lform

BIN
CMakeFiles/Game.dir/main.cpp.o Executable file

Binary file not shown.

View file

@ -0,0 +1,3 @@
CMAKE_PROGRESS_1 = 1
CMAKE_PROGRESS_2 = 2