#include "draw.hpp" #include "game_draw.hpp" namespace game_draw { const size_t MENU_WIDTH = 16; void drawAll() { size_t width; size_t height; draw::getSize(width, height); // check width && height for(size_t i = 0; i < height; ++i) { draw::drawCh(i, 0, draw::Cell::menu_hb); draw::drawCh(i, width - 1, draw::Cell::menu_hb); draw::drawCh(i, width - MENU_WIDTH, draw::Cell::menu_hb); } for(size_t i = 0; i < width; ++i) { draw::drawCh(0, i, draw::Cell::menu_vb); draw::drawCh(height - 1, i, draw::Cell::menu_vb); } // draw corners } void drawMenu(std::pair start, std::pair end) { } void drawMap(std::pair start, std::pair end) { } }