#include #include #include "cell.hpp" #include "../game_map.hpp" #pragma once namespace map { class UnitObj { // may be useless private: using Coord = std::pair; Coord pos; Coord size; CellType cellType; public: UnitObj() {} UnitObj(const Coord& pos, const Coord& size, const CellType& cellType, map::GameMap* map) : pos(pos), size(size), cellType(cellType) {} void updateAll() { } }; }