rts_game_backend/src/game/map_entities/cell.hpp
2021-05-18 17:43:03 +03:00

27 lines
478 B
C++

#pragma once
namespace map {
enum class CellType {
none,
unit,
weapon,
forest,
moutain
};
enum class CellPlayer {
none,
player0,
player1,
player2,
player3
};
struct Cell {
CellType type;
CellPlayer player;
Cell(CellType type = CellType::none,
CellPlayer player = CellPlayer::none)
: type(type), player(player) {}
};
}