snake_2024/include/Map.hpp

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#pragma once
#include <deque>
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#include "Canvas.hpp"
#include "Utils.hpp"
#include "Vec.hpp"
class Map : public GameObject {
struct Food {
size_t gen;
Veci pos;
int weight;
bool eaten = false;
};
public:
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struct Config {
double gen_interval;
size_t food_exists_gens;
size_t gen_food_count;
Veci size;
int min_food_weight;
int max_food_weight;
Color food_color;
};
Map(Config config) : config_(config) {}
void act(float dt) override {
time_from_last_gen_ += dt;
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if (time_from_last_gen_ > config_.gen_interval) {
time_from_last_gen_ -= config_.gen_interval;
generate();
}
}
int eat(Veci pos, int dist) { // TODO: faster variant ?
size_t eaten_weight = 0;
for (auto &food : food_) {
if ((pos - food.pos).len_sq() < dist * dist and not food.eaten) {
food.eaten = true;
eaten_weight += food.weight;
}
}
return eaten_weight;
}
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void draw(Veci offset) override {
for (const auto &food : food_) {
Veci food_pos = food.pos - offset;
if (utils::is_valid_pos(food_pos) and not food.eaten) {
paint::circle(
{{.pos = food_pos, .color = config_.food_color}, food.weight * 3});
}
}
}
private:
void generate() {
++current_gen_;
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while (food_.front().gen + config_.food_exists_gens < current_gen_) {
food_.pop_front();
}
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for (size_t i = 0; i < config_.gen_food_count; ++i) {
food_.push_back({
.gen = current_gen_,
.pos = {.x = rand() % config_.size.x, .y = rand() % config_.size.y},
.weight = config_.min_food_weight +
rand() % std::abs(config_.max_food_weight -
config_.min_food_weight),
});
}
}
private:
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Config config_;
double time_from_last_gen_ = 0;
size_t current_gen_ = 0;
std::deque<Food> food_ = {};
};