some refastoring, cycled map

This commit is contained in:
programsnail 2024-07-25 20:51:31 +03:00
parent b4509733da
commit 1e9c70f7d8
5 changed files with 44 additions and 16 deletions

View file

@ -49,8 +49,8 @@ public:
void draw(Veci offset) override {
for (const auto &food : food_) {
Veci food_pos = food.pos - offset;
if (utils::is_valid_pos(food_pos) and not food.eaten) {
Veci food_pos = utils::to_world_coord(food.pos - offset);
if (utils::is_on_screen(food_pos) and not food.eaten) {
paint::circle({{
.pos = food_pos,
.color = color::scale(config_.food_color,

5
include/Params.hpp Normal file
View file

@ -0,0 +1,5 @@
#pragma once
#include "Vec.hpp"
constexpr Veci WORLD_SIZE = {.x = 10000, .y = 10000};

View file

@ -1,8 +1,10 @@
#pragma once
#include <algorithm>
#include <cassert>
#include "Engine.h"
#include "Params.hpp"
#include "Vec.hpp"
namespace utils {
@ -21,21 +23,39 @@ inline int x(int x) { return safe::ux(safe::lx(x)); }
inline int y(int y) { return safe::uy(safe::ly(y)); }
} // namespace safe
inline uint32_t *screen_at(int x, int y) {
return &buffer[safe::x(x)][safe::y(y)];
inline uint32_t *screen_at(Veci pos) {
return &buffer[safe::x(pos.x)][safe::y(pos.y)];
}
template <typename T> inline bool is_valid_pos(Vec<T> pos) {
template <typename T> inline bool is_on_screen(Vec<T> pos) {
return pos.x >= 0 and pos.x < SCREEN_HEIGHT and pos.y >= 0 and
pos.y < SCREEN_WIDTH;
}
inline Veci get_cursor() { return {.x = get_cursor_y(), .y = get_cursor_x()}; }
inline constexpr Veci get_center() {
inline constexpr Veci get_screen_center() {
return {.x = SCREEN_HEIGHT / 2, .y = SCREEN_WIDTH / 2};
}
//
template <typename T> inline T to_inteval_from_zero_to(uint bound, T val) {
assert(bound != 0);
bool was_negative = (val < 0);
val = std::abs(val);
val = val - int((int(val) / bound) * bound);
return was_negative ? bound - val : val;
}
template <typename T> inline Vec<T> to_world_coord(Vec<T> pos) {
return {
.x = to_inteval_from_zero_to(WORLD_SIZE.x, pos.x),
.y = to_inteval_from_zero_to(WORLD_SIZE.y, pos.y),
};
}
} // namespace utils
namespace color {

View file

@ -8,15 +8,16 @@ namespace paint {
void square(const canvas::Square &s) {
for (int x = s.pos.x; x < s.pos.x + s.side; ++x) {
std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side), s.color.v);
std::fill(screen_at({.x = x, .y = s.pos.y}),
screen_at({.x = x, .y = s.pos.y + s.side}), s.color.v);
}
}
void circle(const canvas::Circle &c) {
for (int x = -c.radius; x < c.radius; ++x) {
int size_y = std::sqrt(c.radius * c.radius - std::abs(x) * std::abs(x));
std::fill(screen_at(c.pos.x + x, c.pos.y - size_y),
screen_at(c.pos.x + x, c.pos.y + size_y), c.color.v);
std::fill(screen_at({.x = c.pos.x + x, .y = c.pos.y - size_y}),
screen_at({.x = c.pos.x + x, .y = c.pos.y + size_y}), c.color.v);
}
}

View file

@ -6,6 +6,7 @@
// #include <stdio.h>
#include "Map.hpp"
#include "Params.hpp"
#include "Player.hpp"
#include "Snake.hpp"
#include "Utils.hpp"
@ -43,8 +44,8 @@ World world;
Map map{{
.gen_interval = 1.0,
.food_exists_gens = 10,
.gen_food_count = 1000,
.size = {.x = 20000, .y = 20000},
.gen_food_count = 100, // 1000,
.size = WORLD_SIZE,
.min_food_weight = 1,
.max_food_weight = 5,
.food_color = {color::RED},
@ -68,8 +69,8 @@ void act(float dt) {
map.act(dt);
world.cursor = utils::get_cursor();
if (world.cursor != world.prev_cursor and utils::is_valid_pos(world.cursor)) {
Vecf diff(world.cursor - utils::get_center()); // - pos;
if (world.cursor != world.prev_cursor and utils::is_on_screen(world.cursor)) {
Vecf diff(world.cursor - utils::get_screen_center()); // - pos;
if (diff.len() > MIN_CONTROL_DISTANCE) {
player.direction = diff.norm();
@ -87,7 +88,8 @@ void act(float dt) {
snake.add(Veci(player.pos));
}
int eaten = map.eat(Veci(player.pos), 20);
int eaten = map.eat(
utils::to_world_coord(Veci(player.pos) + utils::get_screen_center()), 20);
snake.inc_length(eaten);
// TODO
@ -108,9 +110,9 @@ void draw() {
// clear backbuffer
memset(buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint32_t));
Veci map_offset = Veci(/*player.pos*/ snake.get_pos()) - utils::get_center();
Veci map_offset = Veci(snake.get_pos());
snake.draw(map_offset);
snake.draw(map_offset - utils::get_screen_center());
map.draw(map_offset);
}