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some refastoring, cycled map
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5 changed files with 44 additions and 16 deletions
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@ -1,8 +1,10 @@
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#pragma once
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#include <algorithm>
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#include <cassert>
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#include "Engine.h"
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#include "Params.hpp"
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#include "Vec.hpp"
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namespace utils {
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@ -21,21 +23,39 @@ inline int x(int x) { return safe::ux(safe::lx(x)); }
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inline int y(int y) { return safe::uy(safe::ly(y)); }
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} // namespace safe
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inline uint32_t *screen_at(int x, int y) {
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return &buffer[safe::x(x)][safe::y(y)];
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inline uint32_t *screen_at(Veci pos) {
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return &buffer[safe::x(pos.x)][safe::y(pos.y)];
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}
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template <typename T> inline bool is_valid_pos(Vec<T> pos) {
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template <typename T> inline bool is_on_screen(Vec<T> pos) {
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return pos.x >= 0 and pos.x < SCREEN_HEIGHT and pos.y >= 0 and
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pos.y < SCREEN_WIDTH;
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}
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inline Veci get_cursor() { return {.x = get_cursor_y(), .y = get_cursor_x()}; }
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inline constexpr Veci get_center() {
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inline constexpr Veci get_screen_center() {
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return {.x = SCREEN_HEIGHT / 2, .y = SCREEN_WIDTH / 2};
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}
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//
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template <typename T> inline T to_inteval_from_zero_to(uint bound, T val) {
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assert(bound != 0);
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bool was_negative = (val < 0);
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val = std::abs(val);
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val = val - int((int(val) / bound) * bound);
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return was_negative ? bound - val : val;
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}
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template <typename T> inline Vec<T> to_world_coord(Vec<T> pos) {
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return {
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.x = to_inteval_from_zero_to(WORLD_SIZE.x, pos.x),
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.y = to_inteval_from_zero_to(WORLD_SIZE.y, pos.y),
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};
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}
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} // namespace utils
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namespace color {
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