functional bots, small refactoring, readme edit

This commit is contained in:
programsnail 2024-07-26 22:36:12 +03:00
parent 5299e89633
commit 7e67a3bd30
13 changed files with 179 additions and 91 deletions

View file

@ -28,16 +28,41 @@ protected:
target_ = map_.find_nearest_food(get_pos());
}
// check for case when no food found
if (target_.has_value()) {
direction_ = (Vecf(target_.value()) - real_pos_).norm();
// TODO: manually change direction
if (target_ != prev_target_) {
direction_ = (Vecf(target_.value()) - real_pos_).norm();
}
} else {
direction_ = {};
}
prev_target_ = target_;
}
protected:
const Config bot_config_;
std::optional<Veci> target_ = {};
std::optional<Veci> prev_target_ = {};
float time_from_target_set_ = 0;
};
//
inline Bot::Config default_bot_config = {
.time_between_targets = 0.5,
};
inline Bot default_bot(Veci pos, Map &map) {
return Bot(
{
.obj =
{
.pos = pos,
.color = {color::GRAY},
},
.initial_length = 20,
.radius = 10,
},
default_snake_config, default_bot_config, map);
}

View file

@ -16,11 +16,11 @@ struct Object {
};
struct Square : public Object {
int side;
int64_t side;
};
struct Circle : public Object {
int radius;
int64_t radius;
};
} // namespace canvas

View file

@ -1,7 +1,6 @@
#pragma once
#include <deque>
#include <iostream>
#include <optional>
#include "Canvas.hpp"
@ -37,7 +36,7 @@ public:
}
}
int eat(Veci pos, int dist) { // TODO: faster variant ?
int eat(Veci pos, int64_t dist) {
size_t eaten_weight = 0;
for (auto &food : food_) {
if ((pos - food.pos).len_sq() < dist * dist and not food.eaten) {
@ -48,7 +47,7 @@ public:
return eaten_weight;
}
void draw(Veci offset) override {
void draw(Veci offset) const override {
for (const auto &food : food_) {
Veci food_pos = utils::to_world_coord(food.pos - offset);
if (utils::is_on_screen(food_pos) and not food.eaten) {
@ -92,14 +91,13 @@ private:
.x = utils::rand_to(config_.size.x),
.y = utils::rand_to(config_.size.y),
},
.weight = config_.min_food_weight +
utils::rand_to(std::abs(config_.max_food_weight -
config_.min_food_weight)),
.weight = utils::rand_in_range(config_.min_food_weight,
config_.max_food_weight),
});
}
}
double food_lasted(const Food &food) {
double food_lasted(const Food &food) const {
return ((current_gen_ - food.gen) * config_.gen_interval +
time_from_last_gen_) /
(config_.food_exists_gens * config_.gen_interval);
@ -107,6 +105,7 @@ private:
private:
const Config config_;
double time_from_last_gen_ = 0;
size_t current_gen_ = 0;
std::deque<Food> food_ = {};

View file

@ -5,3 +5,9 @@
constexpr Veci WORLD_SIZE = {.x = 10000, .y = 10000};
constexpr double MIN_CONTROL_DISTANCE = 10;
constexpr int64_t BOT_GEN_INTERVAL = 1000;
constexpr int64_t BOT_GEN_RAND_OFFSET = 200;
constexpr int64_t MIN_BOT_GEN_DISTANCE = 200;

View file

@ -14,6 +14,8 @@ class Player : public Snake {
public:
using Snake::Snake;
uint get_score() { return get_length() - get_initial_length(); }
void act(float dt) override {
int eaten = map_.eat(
utils::to_world_coord(get_pos() + utils::get_screen_center()), 20);
@ -24,10 +26,14 @@ public:
move(dt);
}
void draw(Veci offset) override {
void draw(Veci offset) const override {
Snake::draw(offset - utils::get_screen_center());
}
bool touches(const SnakeObject &other, Veci offset = {}) override {
return Snake::touches(other, offset - utils::get_screen_center());
}
protected:
void change_direction(float) override {
Veci cursor = utils::get_cursor();

View file

@ -12,12 +12,13 @@ public:
struct Config {
Object obj;
uint initial_length;
int radius;
int64_t radius;
};
SnakeObject(Config config)
: canvas_config_(config), length_{config.initial_length},
track_{config.obj.pos} {}
//
void add(Veci pos);
@ -50,10 +51,10 @@ public:
//
bool touches(const SnakeObject &other);
virtual bool touches(const SnakeObject &other, Veci offset = {});
protected:
const Config canvas_config_;
Config canvas_config_;
size_t length_;
std::deque<Veci> track_;
@ -82,7 +83,7 @@ public:
move(dt);
}
void draw(Veci offset) override { SnakeObject::draw(offset); }
void draw(Veci offset) const override { SnakeObject::draw(offset); }
protected:
virtual void change_direction(float dt) = 0;
@ -97,3 +98,21 @@ protected:
Vecf direction_ = {};
float move_time_delta_ = 0;
};
//
template <Color color = color::WHITE, Veci pos = {}>
inline canvas::SnakeObject::Config default_snake_object_config = {
.obj =
{
.pos = pos,
.color = color,
},
.initial_length = 20,
.radius = 10,
};
inline Snake::Config default_snake_config = {
.speed = 100.0,
.move_interval = 0.01,
};

View file

@ -5,7 +5,7 @@
namespace canvas {
struct Text : public Object {
uint scale;
uint64_t scale;
uint value;
};

View file

@ -65,6 +65,14 @@ inline int rand_to(int x) {
return (is_negative ? -1 : 1) + rand() % std::abs(x);
}
inline int rand_in_range(int x, int y) {
if (x > y) {
std::swap(x, y);
}
return rand_to(y - x) + x;
}
} // namespace utils
namespace color {
@ -107,7 +115,7 @@ using color::Color;
class GameObject {
public:
virtual void act(float dt) = 0;
virtual void draw(Veci offset) = 0;
virtual void draw(Veci offset) const = 0;
virtual ~GameObject() {}
};

View file

@ -1,6 +1,7 @@
#pragma once
#include <cmath>
#include <cstdint>
template <typename T> struct Vec {
T x = {};
@ -78,7 +79,7 @@ template <typename T> struct Vec {
//
int len_sq() const { return dot(*this, *this); }
T len_sq() const { return dot(*this, *this); }
double len() const { return std::sqrt(len_sq()); }
@ -86,14 +87,14 @@ template <typename T> struct Vec {
//
int static dot(Vec left, Vec right) {
T static dot(Vec left, Vec right) {
return left.x * right.x + left.y * right.y;
}
int static cross(Vec left, Vec right) {
T static cross(Vec left, Vec right) {
return left.x * right.y - left.y * right.x;
}
};
using Veci = Vec<int>;
using Veci = Vec<int64_t>;
using Vecf = Vec<double>;

View file

@ -1,9 +0,0 @@
#pragma once
#include "Vec.hpp"
struct World {
float game_time = {};
Veci prev_cursor = {};
Veci cursor = {};
};