initial game

This commit is contained in:
programsnail 2024-07-22 21:22:52 +03:00
parent 4570d6e593
commit adabb50a9e
10 changed files with 200 additions and 132 deletions

View file

@ -0,0 +1,25 @@
#include "Canvas.hpp"
#include "Utils.hpp"
using namespace utils;
namespace paint {
void square(const canvas::Square &s) {
for (int x = s.pos.x; x < s.pos.x + s.side; ++x) {
std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side),
static_cast<uint32_t>(s.color));
}
}
void circle(const canvas::Circle &c) {
for (int x = -c.radius; x < c.radius; ++x) {
int size_y = std::sqrt(c.radius * c.radius - std::abs(x) * std::abs(x));
std::fill(screen_at(c.pos.x + x, c.pos.y - size_y),
screen_at(c.pos.x + x, c.pos.y + size_y),
static_cast<uint32_t>(c.color));
}
}
} // namespace paint

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@ -6,6 +6,11 @@
// #include <stdio.h>
#include "Canvas.hpp"
#include "Map.hpp"
#include "Player.hpp"
#include "Snake.hpp"
#include "Utils.hpp"
#include "World.hpp"
constexpr double MIN_CONTROL_DISTANCE = 10;
@ -22,12 +27,28 @@ constexpr double MIN_CONTROL_DISTANCE = 10;
// left button, 1 - right button) schedule_quit_game() - quit game after act()
// initialize game data in this function
void initialize() {}
void initialize() { srand(time(0)); }
float game_time = 0.0f;
Vecf pos = {.x = 20, .y = 20};
Vecf direction{.x = 1.0, .y = 0.0};
Veci prev_cursor = {.x = 0, .y = 0};
Player player{
.pos = {.x = 20, .y = 20},
.direction = {.x = 1.0, .y = 0.0},
};
World world;
Map map{{
.gen_interval = 1.0,
.food_exists_gens = 10,
.gen_food_count = 1000,
.size = {.x = 20000, .y = 20000},
.min_food_weight = 1,
.max_food_weight = 10,
.food_color = Color::RED,
}};
auto snake = Worm({{.pos = Veci(player.pos), .color = Color::GREEN}, 100, 10});
// this function is called to update game data,
// dt - time elapsed since the previous update (in seconds)
@ -35,23 +56,26 @@ void act(float dt) {
if (is_key_pressed(VK_ESCAPE))
schedule_quit_game();
Veci cursor = get_cursor();
if (cursor != prev_cursor and is_valid_pos(cursor)) {
Vecf diff = Vecf(cursor) - pos;
world.cursor = utils::get_cursor();
if (world.cursor != world.prev_cursor and utils::is_valid_pos(world.cursor)) {
Vecf diff(world.cursor - utils::get_center()); // - pos;
if (diff.len() > MIN_CONTROL_DISTANCE) {
direction = diff.norm();
player.direction = diff.norm();
}
}
int speed = 200;
pos += direction * dt * speed;
player.pos += player.direction * dt * speed;
game_time += dt;
prev_cursor = cursor;
// std::cout << "pos: " << pos.x << ' ' << pos.y << std::endl;
// std::cout << "curs: " << get_cursor().x << ' ' << get_cursor().y <<
// std::endl;
world.prev_cursor = world.cursor;
snake.add(Veci(player.pos));
snake.inc_length(map.eat(Veci(player.pos), 30));
map.act(dt);
}
// fill buffer in this function
@ -61,8 +85,11 @@ void draw() {
// clear backbuffer
memset(buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint32_t));
Circle sq({.pos = Veci(pos), .size = 20});
sq.show();
Veci map_offset = Veci(player.pos) - utils::get_center();
snake.draw(map_offset);
map.draw(map_offset);
// paint::circle({{.pos = Veci(pos), .color = Color::ORANGE}, 20});
}
// free game data in this function

14
src/Snake.cpp Normal file
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@ -0,0 +1,14 @@
#include "Snake.hpp"
void Worm::add(Veci pos) {
track_.push_back(pos);
if (track_.size() > length) {
track_.pop_front();
}
}
void Worm::draw(Veci offset) const {
for (const auto &pos : track_) {
paint::circle({{.pos = pos - offset, .color = color}, radius});
}
}