mirror of
https://github.com/ProgramSnail/snake_2024.git
synced 2025-12-09 07:58:43 +00:00
initial game
This commit is contained in:
parent
4570d6e593
commit
adabb50a9e
10 changed files with 200 additions and 132 deletions
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@ -1,12 +1,9 @@
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#pragma once
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#include <algorithm>
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#include <cmath>
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#include <vector>
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#
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#include "Engine.h"
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#include "Utils.hpp"
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#include "Vec.hpp"
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enum class Color : uint32_t {
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BLACK = 0x000000ff,
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@ -25,99 +22,27 @@ constexpr Color CL_BG = Color::BLACK;
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using Screen = uint32_t[SCREEN_HEIGHT][SCREEN_WIDTH];
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class CanvasObject {
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public:
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struct Config {
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namespace canvas {
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struct Object {
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Veci pos;
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int size;
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Color color = Color ::WHITE;
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};
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CanvasObject(Config config)
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: pos_(config.pos), size_(config.size), color_(config.color),
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shown_(false) {}
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virtual void move_to(Veci) = 0;
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virtual void show() = 0;
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virtual void hide() = 0;
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virtual ~CanvasObject() {
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if (shown_) {
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// hide(); // TODO
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}
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}
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protected:
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Veci pos_;
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int size_;
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Color color_;
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bool shown_;
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Color color;
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};
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class StatelessCanvasObject : public CanvasObject {
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public:
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using CanvasObject::CanvasObject;
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void move_to(Veci pos) override {
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if (not shown_) {
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return;
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}
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hide();
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pos_ = pos;
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show();
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}
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void show() override { fill(color_); }
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void hide() override { fill(CL_BG); }
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protected:
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virtual void fill(Color color) = 0;
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struct Square : public Object {
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int side;
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};
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class Square : public StatelessCanvasObject {
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public:
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using StatelessCanvasObject::StatelessCanvasObject;
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protected:
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void fill(Color color) override {
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for (int x = pos_.x; x < pos_.x + size_; ++x) {
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std::fill(screen_at(x, pos_.y), screen_at(x, pos_.y + size_),
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static_cast<uint32_t>(color));
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}
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}
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struct Circle : public Object {
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int radius;
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};
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class Circle : public StatelessCanvasObject {
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public:
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using StatelessCanvasObject::StatelessCanvasObject;
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} // namespace canvas
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protected:
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void fill(Color color) override {
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for (int x = -size_; x < size_; ++x) {
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int size_y = std::sqrt(size_ * size_ - std::abs(x) * std::abs(x));
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std::fill(screen_at(pos_.x + x, pos_.y - size_y),
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screen_at(pos_.x + x, pos_.y + size_y),
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static_cast<uint32_t>(color));
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}
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}
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};
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namespace paint {
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class Worm : public CanvasObject {
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Worm(CanvasObject::Config config, size_t max_track_size)
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: CanvasObject(config), max_track_size_(max_track_size) {}
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void square(const canvas::Square &s);
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protected:
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const size_t max_track_size_;
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std::vector<Circle> track_;
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};
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void circle(const canvas::Circle &c);
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// class Canvas {
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// public:
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// Canvas(Screen &screen) : screen_(screen) {}
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// size_t insert(CanvasObject obj) {}
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// void erase(size_t id) {}
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// private:
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// Screen &screen_;
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// };
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} // namespace paint
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@ -2,6 +2,7 @@
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#include <deque>
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#include "Canvas.hpp"
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#include "Utils.hpp"
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#include "Vec.hpp"
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@ -13,17 +14,23 @@ class Map : public GameObject {
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bool eaten = false;
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};
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static constexpr double GEN_INTERVAL = 1.0;
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static constexpr size_t FOOD_EXISTS_GENS = 10;
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static constexpr size_t GEN_FOOD_COUNT = 1000;
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static constexpr int SIZE_X = 20000;
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static constexpr int SIZE_Y = 20000;
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public:
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struct Config {
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double gen_interval;
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size_t food_exists_gens;
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size_t gen_food_count;
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Veci size;
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int min_food_weight;
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int max_food_weight;
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Color food_color;
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};
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Map(Config config) : config_(config) {}
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void act(float dt) override {
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time_from_last_gen_ += dt;
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if (time_from_last_gen_ > GEN_INTERVAL) {
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time_from_last_gen_ -= GEN_INTERVAL;
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if (time_from_last_gen_ > config_.gen_interval) {
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time_from_last_gen_ -= config_.gen_interval;
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generate();
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}
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}
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@ -39,23 +46,36 @@ public:
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return eaten_weight;
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}
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void draw() override {} // TODO
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void draw(Veci offset) override {
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for (const auto &food : food_) {
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Veci food_pos = food.pos - offset;
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if (utils::is_valid_pos(food_pos) and not food.eaten) {
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paint::circle(
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{{.pos = food_pos, .color = config_.food_color}, food.weight * 3});
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}
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}
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}
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private:
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void generate() {
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++current_gen_;
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while (food_.front().gen + FOOD_EXISTS_GENS < current_gen_) {
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while (food_.front().gen + config_.food_exists_gens < current_gen_) {
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food_.pop_front();
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}
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for (size_t i = 0; i < GEN_FOOD_COUNT; ++i) {
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food_.push_back({.gen = current_gen_,
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.pos = {.x = rand() % SIZE_X, .y = rand() % SIZE_Y},
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.weight = 1});
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for (size_t i = 0; i < config_.gen_food_count; ++i) {
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food_.push_back({
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.gen = current_gen_,
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.pos = {.x = rand() % config_.size.x, .y = rand() % config_.size.y},
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.weight = config_.min_food_weight +
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rand() % std::abs(config_.max_food_weight -
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config_.min_food_weight),
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});
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}
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}
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private:
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Config config_;
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double time_from_last_gen_ = 0;
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size_t current_gen_ = 0;
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std::deque<Food> food_ = {};
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@ -1,6 +1,8 @@
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#pragma once
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class Player {
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public:
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private:
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#include "Vec.hpp"
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struct Player {
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Vecf pos;
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Vecf direction;
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};
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@ -0,0 +1,38 @@
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#pragma once
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#include <deque>
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#include "Canvas.hpp"
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namespace canvas {
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struct WormObject : public Object {
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size_t length;
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int radius;
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};
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} // namespace canvas
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class Worm : protected canvas::WormObject {
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public:
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Worm(canvas::WormObject obj) : WormObject(obj), track_{pos} {}
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void add(Veci pos);
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void draw(Veci offset = {}) const;
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size_t get_length() { return length; }
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void set_length(size_t length) { this->length = length; }
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void inc_length(int inc) {
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if (-inc > static_cast<int>(length)) {
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length = 0;
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} else {
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length += inc;
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}
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}
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protected:
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std::deque<Veci> track_;
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};
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@ -5,6 +5,8 @@
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#include "Engine.h"
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#include "Vec.hpp"
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namespace utils {
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namespace safe {
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inline int lx(int x) { return std::max(0, x); }
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@ -30,12 +32,18 @@ template <typename T> inline bool is_valid_pos(Vec<T> pos) {
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inline Veci get_cursor() { return {.x = get_cursor_y(), .y = get_cursor_x()}; }
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inline constexpr Veci get_center() {
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return {.x = SCREEN_HEIGHT / 2, .y = SCREEN_WIDTH / 2};
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}
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} // namespace utils
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//
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class GameObject {
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public:
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virtual void act(float dt) = 0;
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virtual void draw() = 0;
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virtual void draw(Veci offset) = 0;
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virtual ~GameObject() {}
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};
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#include <cmath>
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template <typename T> struct Vec {
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T x;
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T y;
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T x = {};
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T y = {};
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//
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template <typename U> explicit operator Vec<U>() {
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return Vec<U>{.x = x, .y = y};
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return Vec<U>{.x = static_cast<U>(x), .y = static_cast<U>(y)};
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}
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//
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9
include/World.hpp
Normal file
9
include/World.hpp
Normal file
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@ -0,0 +1,9 @@
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#pragma once
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#include "Vec.hpp"
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struct World {
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float game_time = {};
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Veci prev_cursor = {};
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Veci cursor = {};
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};
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@ -0,0 +1,25 @@
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#include "Canvas.hpp"
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#include "Utils.hpp"
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using namespace utils;
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namespace paint {
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void square(const canvas::Square &s) {
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for (int x = s.pos.x; x < s.pos.x + s.side; ++x) {
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std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side),
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static_cast<uint32_t>(s.color));
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}
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}
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void circle(const canvas::Circle &c) {
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for (int x = -c.radius; x < c.radius; ++x) {
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int size_y = std::sqrt(c.radius * c.radius - std::abs(x) * std::abs(x));
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std::fill(screen_at(c.pos.x + x, c.pos.y - size_y),
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screen_at(c.pos.x + x, c.pos.y + size_y),
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static_cast<uint32_t>(c.color));
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}
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}
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} // namespace paint
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57
src/Game.cpp
57
src/Game.cpp
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@ -6,6 +6,11 @@
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// #include <stdio.h>
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#include "Canvas.hpp"
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#include "Map.hpp"
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#include "Player.hpp"
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#include "Snake.hpp"
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#include "Utils.hpp"
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#include "World.hpp"
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constexpr double MIN_CONTROL_DISTANCE = 10;
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@ -22,12 +27,28 @@ constexpr double MIN_CONTROL_DISTANCE = 10;
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// left button, 1 - right button) schedule_quit_game() - quit game after act()
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// initialize game data in this function
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void initialize() {}
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void initialize() { srand(time(0)); }
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float game_time = 0.0f;
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Vecf pos = {.x = 20, .y = 20};
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Vecf direction{.x = 1.0, .y = 0.0};
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Veci prev_cursor = {.x = 0, .y = 0};
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Player player{
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.pos = {.x = 20, .y = 20},
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.direction = {.x = 1.0, .y = 0.0},
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};
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World world;
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Map map{{
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.gen_interval = 1.0,
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.food_exists_gens = 10,
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.gen_food_count = 1000,
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.size = {.x = 20000, .y = 20000},
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.min_food_weight = 1,
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.max_food_weight = 10,
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.food_color = Color::RED,
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}};
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auto snake = Worm({{.pos = Veci(player.pos), .color = Color::GREEN}, 100, 10});
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// this function is called to update game data,
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// dt - time elapsed since the previous update (in seconds)
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@ -35,23 +56,26 @@ void act(float dt) {
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if (is_key_pressed(VK_ESCAPE))
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schedule_quit_game();
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Veci cursor = get_cursor();
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if (cursor != prev_cursor and is_valid_pos(cursor)) {
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Vecf diff = Vecf(cursor) - pos;
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world.cursor = utils::get_cursor();
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if (world.cursor != world.prev_cursor and utils::is_valid_pos(world.cursor)) {
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Vecf diff(world.cursor - utils::get_center()); // - pos;
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if (diff.len() > MIN_CONTROL_DISTANCE) {
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direction = diff.norm();
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player.direction = diff.norm();
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}
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}
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int speed = 200;
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pos += direction * dt * speed;
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player.pos += player.direction * dt * speed;
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game_time += dt;
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prev_cursor = cursor;
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// std::cout << "pos: " << pos.x << ' ' << pos.y << std::endl;
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// std::cout << "curs: " << get_cursor().x << ' ' << get_cursor().y <<
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// std::endl;
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world.prev_cursor = world.cursor;
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snake.add(Veci(player.pos));
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snake.inc_length(map.eat(Veci(player.pos), 30));
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map.act(dt);
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}
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// fill buffer in this function
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@ -61,8 +85,11 @@ void draw() {
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// clear backbuffer
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memset(buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint32_t));
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Circle sq({.pos = Veci(pos), .size = 20});
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sq.show();
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Veci map_offset = Veci(player.pos) - utils::get_center();
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snake.draw(map_offset);
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map.draw(map_offset);
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// paint::circle({{.pos = Veci(pos), .color = Color::ORANGE}, 20});
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}
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// free game data in this function
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14
src/Snake.cpp
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14
src/Snake.cpp
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@ -0,0 +1,14 @@
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#include "Snake.hpp"
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void Worm::add(Veci pos) {
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track_.push_back(pos);
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if (track_.size() > length) {
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track_.pop_front();
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}
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}
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void Worm::draw(Veci offset) const {
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for (const auto &pos : track_) {
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paint::circle({{.pos = pos - offset, .color = color}, radius});
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}
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}
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