modernization, better food rendering, consistent player moving, snake intersections

This commit is contained in:
programsnail 2024-07-22 23:20:20 +03:00
parent adabb50a9e
commit b4509733da
8 changed files with 119 additions and 39 deletions

View file

@ -3,23 +3,9 @@
#include <cmath>
#include "Engine.h"
#include "Utils.hpp"
#include "Vec.hpp"
enum class Color : uint32_t {
BLACK = 0x000000ff,
WHITE = 0x00ff6000,
BLUE = 0x000000ff,
GREEN = 0x0000ff00,
CYAN = 0x0000ffff,
RED = 0x00ff0000,
MAGENTA = 0x00ff00ff,
YELLOW = 0x00ffff00,
GRAY = 0x001f1f1f,
ORANGE = 0x00ff6000,
};
constexpr Color CL_BG = Color::BLACK;
using Screen = uint32_t[SCREEN_HEIGHT][SCREEN_WIDTH];
namespace canvas {

View file

@ -1,6 +1,7 @@
#pragma once
#include <deque>
#include <iostream>
#include "Canvas.hpp"
#include "Utils.hpp"
@ -50,8 +51,12 @@ public:
for (const auto &food : food_) {
Veci food_pos = food.pos - offset;
if (utils::is_valid_pos(food_pos) and not food.eaten) {
paint::circle(
{{.pos = food_pos, .color = config_.food_color}, food.weight * 3});
paint::circle({{
.pos = food_pos,
.color = color::scale(config_.food_color,
1.0 - food_lasted(food)),
},
food.weight * 2});
}
}
}
@ -59,21 +64,31 @@ public:
private:
void generate() {
++current_gen_;
while (food_.front().gen + config_.food_exists_gens < current_gen_) {
while (food_.front().gen + config_.food_exists_gens <= current_gen_) {
food_.pop_front();
}
for (size_t i = 0; i < config_.gen_food_count; ++i) {
food_.push_back({
.gen = current_gen_,
.pos = {.x = rand() % config_.size.x, .y = rand() % config_.size.y},
.pos =
{
.x = std::rand() % config_.size.x,
.y = std::rand() % config_.size.y,
},
.weight = config_.min_food_weight +
rand() % std::abs(config_.max_food_weight -
config_.min_food_weight),
std::rand() % std::abs(config_.max_food_weight -
config_.min_food_weight),
});
}
}
double food_lasted(const Food &food) {
return ((current_gen_ - food.gen) * config_.gen_interval +
time_from_last_gen_) /
(config_.food_exists_gens * config_.gen_interval);
}
private:
Config config_;
double time_from_last_gen_ = 0;

View file

@ -5,4 +5,7 @@
struct Player {
Vecf pos;
Vecf direction;
double speed;
double move_interval;
double move_time_delta;
};

View file

@ -21,6 +21,12 @@ public:
void draw(Veci offset = {}) const;
//
Veci get_pos() { return pos; }
//
size_t get_length() { return length; }
void set_length(size_t length) { this->length = length; }
@ -33,6 +39,10 @@ public:
}
}
//
bool touches(const Worm &other);
protected:
std::deque<Veci> track_;
};

View file

@ -38,6 +38,41 @@ inline constexpr Veci get_center() {
} // namespace utils
namespace color {
enum FixedColor : uint32_t {
BLACK = 0x000000ff,
WHITE = 0x00ff6000,
BLUE = 0x000000ff,
GREEN = 0x0000ff00,
CYAN = 0x0000ffff,
RED = 0x00ff0000,
MAGENTA = 0x00ff00ff,
YELLOW = 0x00ffff00,
GRAY = 0x001f1f1f,
ORANGE = 0x00ff6000,
};
constexpr FixedColor BG = BLACK;
struct Color {
uint32_t v;
};
inline Color scale(Color color, double scale) {
static constexpr uint32_t COL_BITS = 8;
static constexpr uint32_t COMPONENTS = 4;
for (uint32_t i = COL_BITS; i < COMPONENTS * COL_BITS; i += COL_BITS) {
uint32_t comp = (color.v >> i) % (1 << COL_BITS);
color.v -= (comp << i);
color.v += (uint32_t(comp * scale) << i);
}
return color;
}
} // namespace color
using color::Color;
//
class GameObject {