mirror of
https://github.com/ProgramSnail/snake_2024.git
synced 2025-12-07 06:58:43 +00:00
modernization, better food rendering, consistent player moving, snake intersections
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parent
adabb50a9e
commit
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8 changed files with 119 additions and 39 deletions
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@ -3,23 +3,9 @@
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#include <cmath>
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#include "Engine.h"
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#include "Utils.hpp"
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#include "Vec.hpp"
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enum class Color : uint32_t {
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BLACK = 0x000000ff,
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WHITE = 0x00ff6000,
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BLUE = 0x000000ff,
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GREEN = 0x0000ff00,
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CYAN = 0x0000ffff,
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RED = 0x00ff0000,
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MAGENTA = 0x00ff00ff,
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YELLOW = 0x00ffff00,
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GRAY = 0x001f1f1f,
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ORANGE = 0x00ff6000,
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};
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constexpr Color CL_BG = Color::BLACK;
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using Screen = uint32_t[SCREEN_HEIGHT][SCREEN_WIDTH];
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namespace canvas {
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@ -1,6 +1,7 @@
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#pragma once
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#include <deque>
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#include <iostream>
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#include "Canvas.hpp"
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#include "Utils.hpp"
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@ -50,8 +51,12 @@ public:
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for (const auto &food : food_) {
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Veci food_pos = food.pos - offset;
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if (utils::is_valid_pos(food_pos) and not food.eaten) {
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paint::circle(
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{{.pos = food_pos, .color = config_.food_color}, food.weight * 3});
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paint::circle({{
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.pos = food_pos,
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.color = color::scale(config_.food_color,
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1.0 - food_lasted(food)),
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},
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food.weight * 2});
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}
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}
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}
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@ -59,21 +64,31 @@ public:
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private:
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void generate() {
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++current_gen_;
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while (food_.front().gen + config_.food_exists_gens < current_gen_) {
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while (food_.front().gen + config_.food_exists_gens <= current_gen_) {
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food_.pop_front();
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}
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for (size_t i = 0; i < config_.gen_food_count; ++i) {
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food_.push_back({
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.gen = current_gen_,
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.pos = {.x = rand() % config_.size.x, .y = rand() % config_.size.y},
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.pos =
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{
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.x = std::rand() % config_.size.x,
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.y = std::rand() % config_.size.y,
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},
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.weight = config_.min_food_weight +
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rand() % std::abs(config_.max_food_weight -
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std::rand() % std::abs(config_.max_food_weight -
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config_.min_food_weight),
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});
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}
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}
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double food_lasted(const Food &food) {
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return ((current_gen_ - food.gen) * config_.gen_interval +
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time_from_last_gen_) /
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(config_.food_exists_gens * config_.gen_interval);
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}
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private:
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Config config_;
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double time_from_last_gen_ = 0;
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@ -5,4 +5,7 @@
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struct Player {
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Vecf pos;
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Vecf direction;
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double speed;
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double move_interval;
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double move_time_delta;
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};
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@ -21,6 +21,12 @@ public:
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void draw(Veci offset = {}) const;
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//
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Veci get_pos() { return pos; }
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//
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size_t get_length() { return length; }
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void set_length(size_t length) { this->length = length; }
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@ -33,6 +39,10 @@ public:
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}
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}
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//
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bool touches(const Worm &other);
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protected:
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std::deque<Veci> track_;
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};
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@ -38,6 +38,41 @@ inline constexpr Veci get_center() {
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} // namespace utils
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namespace color {
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enum FixedColor : uint32_t {
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BLACK = 0x000000ff,
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WHITE = 0x00ff6000,
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BLUE = 0x000000ff,
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GREEN = 0x0000ff00,
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CYAN = 0x0000ffff,
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RED = 0x00ff0000,
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MAGENTA = 0x00ff00ff,
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YELLOW = 0x00ffff00,
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GRAY = 0x001f1f1f,
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ORANGE = 0x00ff6000,
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};
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constexpr FixedColor BG = BLACK;
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struct Color {
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uint32_t v;
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};
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inline Color scale(Color color, double scale) {
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static constexpr uint32_t COL_BITS = 8;
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static constexpr uint32_t COMPONENTS = 4;
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for (uint32_t i = COL_BITS; i < COMPONENTS * COL_BITS; i += COL_BITS) {
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uint32_t comp = (color.v >> i) % (1 << COL_BITS);
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color.v -= (comp << i);
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color.v += (uint32_t(comp * scale) << i);
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}
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return color;
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}
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} // namespace color
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using color::Color;
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//
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class GameObject {
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@ -8,8 +8,7 @@ namespace paint {
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void square(const canvas::Square &s) {
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for (int x = s.pos.x; x < s.pos.x + s.side; ++x) {
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std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side),
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static_cast<uint32_t>(s.color));
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std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side), s.color.v);
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}
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}
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@ -17,8 +16,7 @@ void circle(const canvas::Circle &c) {
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for (int x = -c.radius; x < c.radius; ++x) {
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int size_y = std::sqrt(c.radius * c.radius - std::abs(x) * std::abs(x));
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std::fill(screen_at(c.pos.x + x, c.pos.y - size_y),
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screen_at(c.pos.x + x, c.pos.y + size_y),
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static_cast<uint32_t>(c.color));
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screen_at(c.pos.x + x, c.pos.y + size_y), c.color.v);
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}
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}
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48
src/Game.cpp
48
src/Game.cpp
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@ -1,11 +1,10 @@
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#include "Engine.h"
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#include <iostream>
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#include <ctime>
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#include <memory.h>
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#include <stdlib.h>
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// #include <stdio.h>
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#include "Canvas.hpp"
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#include "Map.hpp"
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#include "Player.hpp"
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#include "Snake.hpp"
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@ -27,13 +26,16 @@ constexpr double MIN_CONTROL_DISTANCE = 10;
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// left button, 1 - right button) schedule_quit_game() - quit game after act()
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// initialize game data in this function
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void initialize() { srand(time(0)); }
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void initialize() { std::srand(std::time(0)); }
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float game_time = 0.0f;
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Player player{
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.pos = {.x = 20, .y = 20},
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.direction = {.x = 1.0, .y = 0.0},
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.speed = 200.0,
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.move_interval = 0.01,
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.move_time_delta = 0,
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};
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World world;
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@ -44,17 +46,26 @@ Map map{{
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.gen_food_count = 1000,
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.size = {.x = 20000, .y = 20000},
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.min_food_weight = 1,
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.max_food_weight = 10,
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.food_color = Color::RED,
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.max_food_weight = 5,
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.food_color = {color::RED},
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}};
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auto snake = Worm({{.pos = Veci(player.pos), .color = Color::GREEN}, 100, 10});
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// std::vector<Worm> bots; // TODO
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auto snake = Worm(canvas::WormObject{
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{.pos = Veci(player.pos), .color = {color::GREEN}},
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10,
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10,
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});
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// this function is called to update game data,
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// dt - time elapsed since the previous update (in seconds)
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void act(float dt) {
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if (is_key_pressed(VK_ESCAPE))
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if (is_key_pressed(VK_ESCAPE)) {
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schedule_quit_game();
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}
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map.act(dt);
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world.cursor = utils::get_cursor();
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if (world.cursor != world.prev_cursor and utils::is_valid_pos(world.cursor)) {
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@ -65,17 +76,29 @@ void act(float dt) {
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}
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}
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int speed = 200;
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player.pos += player.direction * dt * speed;
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player.pos += player.direction * dt * player.speed;
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game_time += dt;
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world.prev_cursor = world.cursor;
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player.move_time_delta += dt;
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if (player.move_time_delta > player.move_interval) {
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player.move_time_delta -= player.move_interval;
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snake.add(Veci(player.pos));
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}
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snake.inc_length(map.eat(Veci(player.pos), 30));
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int eaten = map.eat(Veci(player.pos), 20);
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snake.inc_length(eaten);
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map.act(dt);
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// TODO
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// for (const auto &bot : bots) {
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// if (snake.touches(bot)) { // GAME OVER
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// schedule_quit_game();
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// }
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// if (bot.touches(snake)) {
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// // regen bot
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// }
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// }
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}
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// fill buffer in this function
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@ -85,11 +108,10 @@ void draw() {
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// clear backbuffer
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memset(buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint32_t));
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Veci map_offset = Veci(player.pos) - utils::get_center();
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Veci map_offset = Veci(/*player.pos*/ snake.get_pos()) - utils::get_center();
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snake.draw(map_offset);
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map.draw(map_offset);
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// paint::circle({{.pos = Veci(pos), .color = Color::ORANGE}, 20});
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}
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// free game data in this function
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@ -1,6 +1,7 @@
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#include "Snake.hpp"
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void Worm::add(Veci pos) {
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this->pos = pos;
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track_.push_back(pos);
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if (track_.size() > length) {
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track_.pop_front();
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@ -12,3 +13,13 @@ void Worm::draw(Veci offset) const {
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paint::circle({{.pos = pos - offset, .color = color}, radius});
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}
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}
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bool Worm::touches(const Worm &other) {
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int dist = radius + other.radius;
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for (const auto &elem : other.track_) {
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if ((pos - elem).len_sq() < dist * dist) {
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return true;
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}
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}
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return false;
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}
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