modernization, better food rendering, consistent player moving, snake intersections

This commit is contained in:
programsnail 2024-07-22 23:20:20 +03:00
parent adabb50a9e
commit b4509733da
8 changed files with 119 additions and 39 deletions

View file

@ -3,23 +3,9 @@
#include <cmath>
#include "Engine.h"
#include "Utils.hpp"
#include "Vec.hpp"
enum class Color : uint32_t {
BLACK = 0x000000ff,
WHITE = 0x00ff6000,
BLUE = 0x000000ff,
GREEN = 0x0000ff00,
CYAN = 0x0000ffff,
RED = 0x00ff0000,
MAGENTA = 0x00ff00ff,
YELLOW = 0x00ffff00,
GRAY = 0x001f1f1f,
ORANGE = 0x00ff6000,
};
constexpr Color CL_BG = Color::BLACK;
using Screen = uint32_t[SCREEN_HEIGHT][SCREEN_WIDTH];
namespace canvas {

View file

@ -1,6 +1,7 @@
#pragma once
#include <deque>
#include <iostream>
#include "Canvas.hpp"
#include "Utils.hpp"
@ -50,8 +51,12 @@ public:
for (const auto &food : food_) {
Veci food_pos = food.pos - offset;
if (utils::is_valid_pos(food_pos) and not food.eaten) {
paint::circle(
{{.pos = food_pos, .color = config_.food_color}, food.weight * 3});
paint::circle({{
.pos = food_pos,
.color = color::scale(config_.food_color,
1.0 - food_lasted(food)),
},
food.weight * 2});
}
}
}
@ -59,21 +64,31 @@ public:
private:
void generate() {
++current_gen_;
while (food_.front().gen + config_.food_exists_gens < current_gen_) {
while (food_.front().gen + config_.food_exists_gens <= current_gen_) {
food_.pop_front();
}
for (size_t i = 0; i < config_.gen_food_count; ++i) {
food_.push_back({
.gen = current_gen_,
.pos = {.x = rand() % config_.size.x, .y = rand() % config_.size.y},
.pos =
{
.x = std::rand() % config_.size.x,
.y = std::rand() % config_.size.y,
},
.weight = config_.min_food_weight +
rand() % std::abs(config_.max_food_weight -
config_.min_food_weight),
std::rand() % std::abs(config_.max_food_weight -
config_.min_food_weight),
});
}
}
double food_lasted(const Food &food) {
return ((current_gen_ - food.gen) * config_.gen_interval +
time_from_last_gen_) /
(config_.food_exists_gens * config_.gen_interval);
}
private:
Config config_;
double time_from_last_gen_ = 0;

View file

@ -5,4 +5,7 @@
struct Player {
Vecf pos;
Vecf direction;
double speed;
double move_interval;
double move_time_delta;
};

View file

@ -21,6 +21,12 @@ public:
void draw(Veci offset = {}) const;
//
Veci get_pos() { return pos; }
//
size_t get_length() { return length; }
void set_length(size_t length) { this->length = length; }
@ -33,6 +39,10 @@ public:
}
}
//
bool touches(const Worm &other);
protected:
std::deque<Veci> track_;
};

View file

@ -38,6 +38,41 @@ inline constexpr Veci get_center() {
} // namespace utils
namespace color {
enum FixedColor : uint32_t {
BLACK = 0x000000ff,
WHITE = 0x00ff6000,
BLUE = 0x000000ff,
GREEN = 0x0000ff00,
CYAN = 0x0000ffff,
RED = 0x00ff0000,
MAGENTA = 0x00ff00ff,
YELLOW = 0x00ffff00,
GRAY = 0x001f1f1f,
ORANGE = 0x00ff6000,
};
constexpr FixedColor BG = BLACK;
struct Color {
uint32_t v;
};
inline Color scale(Color color, double scale) {
static constexpr uint32_t COL_BITS = 8;
static constexpr uint32_t COMPONENTS = 4;
for (uint32_t i = COL_BITS; i < COMPONENTS * COL_BITS; i += COL_BITS) {
uint32_t comp = (color.v >> i) % (1 << COL_BITS);
color.v -= (comp << i);
color.v += (uint32_t(comp * scale) << i);
}
return color;
}
} // namespace color
using color::Color;
//
class GameObject {

View file

@ -8,8 +8,7 @@ namespace paint {
void square(const canvas::Square &s) {
for (int x = s.pos.x; x < s.pos.x + s.side; ++x) {
std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side),
static_cast<uint32_t>(s.color));
std::fill(screen_at(x, s.pos.y), screen_at(x, s.pos.y + s.side), s.color.v);
}
}
@ -17,8 +16,7 @@ void circle(const canvas::Circle &c) {
for (int x = -c.radius; x < c.radius; ++x) {
int size_y = std::sqrt(c.radius * c.radius - std::abs(x) * std::abs(x));
std::fill(screen_at(c.pos.x + x, c.pos.y - size_y),
screen_at(c.pos.x + x, c.pos.y + size_y),
static_cast<uint32_t>(c.color));
screen_at(c.pos.x + x, c.pos.y + size_y), c.color.v);
}
}

View file

@ -1,11 +1,10 @@
#include "Engine.h"
#include <iostream>
#include <ctime>
#include <memory.h>
#include <stdlib.h>
// #include <stdio.h>
#include "Canvas.hpp"
#include "Map.hpp"
#include "Player.hpp"
#include "Snake.hpp"
@ -27,13 +26,16 @@ constexpr double MIN_CONTROL_DISTANCE = 10;
// left button, 1 - right button) schedule_quit_game() - quit game after act()
// initialize game data in this function
void initialize() { srand(time(0)); }
void initialize() { std::srand(std::time(0)); }
float game_time = 0.0f;
Player player{
.pos = {.x = 20, .y = 20},
.direction = {.x = 1.0, .y = 0.0},
.speed = 200.0,
.move_interval = 0.01,
.move_time_delta = 0,
};
World world;
@ -44,17 +46,26 @@ Map map{{
.gen_food_count = 1000,
.size = {.x = 20000, .y = 20000},
.min_food_weight = 1,
.max_food_weight = 10,
.food_color = Color::RED,
.max_food_weight = 5,
.food_color = {color::RED},
}};
auto snake = Worm({{.pos = Veci(player.pos), .color = Color::GREEN}, 100, 10});
// std::vector<Worm> bots; // TODO
auto snake = Worm(canvas::WormObject{
{.pos = Veci(player.pos), .color = {color::GREEN}},
10,
10,
});
// this function is called to update game data,
// dt - time elapsed since the previous update (in seconds)
void act(float dt) {
if (is_key_pressed(VK_ESCAPE))
if (is_key_pressed(VK_ESCAPE)) {
schedule_quit_game();
}
map.act(dt);
world.cursor = utils::get_cursor();
if (world.cursor != world.prev_cursor and utils::is_valid_pos(world.cursor)) {
@ -65,17 +76,29 @@ void act(float dt) {
}
}
int speed = 200;
player.pos += player.direction * dt * speed;
player.pos += player.direction * dt * player.speed;
game_time += dt;
world.prev_cursor = world.cursor;
snake.add(Veci(player.pos));
player.move_time_delta += dt;
if (player.move_time_delta > player.move_interval) {
player.move_time_delta -= player.move_interval;
snake.add(Veci(player.pos));
}
snake.inc_length(map.eat(Veci(player.pos), 30));
int eaten = map.eat(Veci(player.pos), 20);
snake.inc_length(eaten);
map.act(dt);
// TODO
// for (const auto &bot : bots) {
// if (snake.touches(bot)) { // GAME OVER
// schedule_quit_game();
// }
// if (bot.touches(snake)) {
// // regen bot
// }
// }
}
// fill buffer in this function
@ -85,11 +108,10 @@ void draw() {
// clear backbuffer
memset(buffer, 0, SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(uint32_t));
Veci map_offset = Veci(player.pos) - utils::get_center();
Veci map_offset = Veci(/*player.pos*/ snake.get_pos()) - utils::get_center();
snake.draw(map_offset);
map.draw(map_offset);
// paint::circle({{.pos = Veci(pos), .color = Color::ORANGE}, 20});
}
// free game data in this function

View file

@ -1,6 +1,7 @@
#include "Snake.hpp"
void Worm::add(Veci pos) {
this->pos = pos;
track_.push_back(pos);
if (track_.size() > length) {
track_.pop_front();
@ -12,3 +13,13 @@ void Worm::draw(Veci offset) const {
paint::circle({{.pos = pos - offset, .color = color}, radius});
}
}
bool Worm::touches(const Worm &other) {
int dist = radius + other.radius;
for (const auto &elem : other.track_) {
if ((pos - elem).len_sq() < dist * dist) {
return true;
}
}
return false;
}