#pragma once // // DO NOT MODIFY THIS FILE // #include #define SCREEN_WIDTH 1024 #define SCREEN_HEIGHT 768 // backbuffer extern uint32_t buffer[SCREEN_HEIGHT][SCREEN_WIDTH]; enum { VK_ESCAPE, VK_SPACE, VK_LEFT, VK_UP, VK_RIGHT, VK_DOWN, VK_RETURN, VK__COUNT }; // VK_SPACE, VK_RIGHT, VK_LEFT, VK_UP, VK_DOWN, etc. bool is_key_pressed(int button_vk_code); void initialize(); void finalize(); void act(float dt); void draw(); void schedule_quit_game();