snake_2024/include/Bot.hpp

63 lines
1.4 KiB
C++

#pragma once
#include <optional>
#include "Map.hpp"
#include "Snake.hpp"
class Bot : public Snake, public GameObject {
public:
struct Config {
float time_between_targets;
double speed;
float move_interval;
};
Bot(canvas::SnakeObject obj, Config config, Map &map)
: Snake(obj), config_(config), map_(map), real_pos_(obj.pos) {}
void act(float dt) override {
time_from_target_set_ += dt;
int eaten = map_.eat(utils::to_world_coord(pos), 20);
inc_length(eaten);
if (not target_.has_value() or
time_from_target_set_ >= config_.time_between_targets or
(target_.value() - pos).len_sq() < radius * radius) {
time_from_target_set_ = 0;
target_ = map_.find_nearest_food(pos);
}
// check for case when no food found
if (target_.has_value()) {
direction_ = (Vecf(target_.value()) - real_pos_).norm();
// TODO: manually change direction
}
move(dt);
}
void draw(Veci offset) override { Snake::draw(offset); }
protected:
void move(float dt) {
real_pos_ += direction_ * dt * config_.speed;
move_time_delta_ += dt;
if (move_time_delta_ > config_.move_interval) {
move_time_delta_ -= config_.move_interval;
add(Veci(real_pos_));
}
}
private:
const Config config_;
Map &map_;
Vecf real_pos_;
Vecf direction_ = {};
std::optional<Veci> target_ = {};
float time_from_target_set_ = 0;
float move_time_delta_ = 0;
};