lang/include/name_tree.hpp

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#pragma once
#include "statement_nodes.hpp"
#include "tree_sitter_wrapper.hpp"
#include <cstddef>
#include <optional>
#include <unordered_map>
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#include <vector>
namespace names {
// IN PROGRESS
class NameTree {
public:
NameTree() {
nodes_.emplace_back(); // root
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}
bool insert(const std::string &path, nodes::Statement &&statement);
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bool insert(const std::string &path, const nodes::Statement &statement);
std::optional<nodes::Statement *> find(const std::string &path);
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std::optional<const nodes::Statement *> find(const std::string &path) const;
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private:
struct Node {
public:
std::optional<nodes::Statement *> get_statement() {
if (statement_.has_value()) {
return &statement_.value();
}
return std::nullopt;
}
std::optional<const nodes::Statement *> get_statement() const {
if (statement_.has_value()) {
return &statement_.value();
}
return std::nullopt;
}
bool set_statement(nodes::Statement &&statement) {
if (statement_.has_value()) {
return false;
}
statement_ = std::move(statement);
return true;
}
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bool set_statement(const nodes::Statement &statement) {
if (statement_.has_value()) {
return false;
}
statement_ = statement;
return true;
}
std::optional<size_t> find(size_t name_id) const {
auto name_iter = children_.find(name_id);
if (name_iter == children_.end()) {
return std::nullopt;
}
return name_iter->second;
}
bool insert(size_t name_id, size_t node_id) {
if (children_.count(name_id) != 0) {
return false;
}
children_[name_id] = node_id;
return true;
}
private:
std::unordered_map<size_t, size_t> children_;
std::optional<nodes::Statement> statement_;
};
size_t get_root() const { return 0; }
size_t add_node(size_t current_node, const std::vector<size_t> &name_ids,
size_t current_name = 0);
std::optional<size_t> find_node(size_t current_node,
const std::vector<size_t> &name_ids,
size_t current_name = 0) const;
std::vector<size_t> slice_path_to_name_ids(const std::string &path);
std::optional<std::vector<size_t>>
slice_path_to_existing_name_ids(const std::string &path) const;
size_t add_name_id(const std::string &name);
std::optional<size_t> find_name_id(const std::string &name) const;
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private:
std::unordered_map<std::string, size_t> name_to_id_;
std::vector<Node> nodes_;
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};
} // namespace names