rts_game_backend/src/out_api/game_draw.hpp

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#include <bits/c++config.h>
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#include <cstdlib>
#include <utility>
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#include <vector>
#include <string>
#include "draw.hpp"
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#pragma once
namespace game_draw {
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using std::size_t;
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void drawMenuEntity(size_t pos, size_t start, size_t end,
char shortkey, draw::Cell type,
const std::string& name, bool isActive);
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void drawMenu(std::pair<size_t, size_t> start,
std::pair<size_t, size_t> end);
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void drawMap(std::pair<size_t, size_t> start,
std::pair<size_t, size_t> end);
void drawParams(std::pair<size_t, size_t> pos,
const std::vector<std::pair<int, draw::Cell> >& res);
void drawRequirements(std::pair<size_t, size_t> pos,
const std::vector<draw::Cell>& requirements);
void drawAll();
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}
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/*
game scheme:
1234A 1024B 1010011C | D F S W - resources | unit dependences
.--------------------------.----------.
| | |
| |X Tank I| - unit: symbol, name, shortkey
| | |
| | |
| Map | Menu |
| | |
| | |
| .----------.
| |103A 104B | - cost
.--------------------------.----------.
|MENU_WIDTH|
*/