mirror of
https://github.com/ProgramSnail/rts_game_backend.git
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48 lines
No EOL
1.4 KiB
C++
48 lines
No EOL
1.4 KiB
C++
#include <bits/c++config.h>
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#include <cstdlib>
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#include <utility>
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#include <vector>
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#include <string>
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#include "draw.hpp"
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#pragma once
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namespace game_draw {
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using std::size_t;
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void drawMenuEntity(size_t pos, size_t start, size_t end,
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char shortkey, draw::Cell type,
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const std::string& name, bool isActive);
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void drawMenu(std::pair<size_t, size_t> start,
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std::pair<size_t, size_t> end);
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void drawMap(std::pair<size_t, size_t> start,
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std::pair<size_t, size_t> end);
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void drawParams(std::pair<size_t, size_t> pos,
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const std::vector<std::pair<int, draw::Cell> >& res);
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void drawRequirements(std::pair<size_t, size_t> pos,
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const std::vector<draw::Cell>& requirements);
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void drawAll();
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}
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/*
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game scheme:
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1234A 1024B 1010011C | D F S W - resources | unit dependences
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.--------------------------.----------.
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| |X Tank I| - unit: symbol, name, shortkey
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| Map | Menu |
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| .----------.
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| |103A 104B | - cost
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.--------------------------.----------.
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|MENU_WIDTH|
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*/ |