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part of Bot class
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4 changed files with 61 additions and 7 deletions
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@ -1,6 +1,60 @@
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#pragma once
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class Bot {
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#include <optional>
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#include "Map.hpp"
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#include "Snake.hpp"
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class Bot : public Snake, public GameObject {
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public:
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private:
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struct Config {
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float time_between_targets;
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double speed;
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float move_interval;
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};
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Bot(canvas::SnakeObject obj, Config config, Map &map)
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: Snake(obj), config_(config), map_(map), real_pos_(obj.pos) {}
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void act(float dt) override {
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time_from_target_set_ += dt;
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int eaten = map_.eat(utils::to_world_coord(pos), 20);
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inc_length(eaten);
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if (not target_.has_value() or
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time_from_target_set_ >= config_.time_between_targets or
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(target_.value() - real_pos_).len_sq() < radius * radius) {
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time_from_target_set_ = 0;
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target_ = map_.find_nearest_food(real_pos_); // TODO
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}
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direction_ = (Vecf(target_.value()) - real_pos_).norm();
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// TODO: manually change direction
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move(dt);
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}
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void draw(Veci offset) override { Snake::draw(offset); }
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protected:
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void move(float dt) {
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real_pos_ += direction_ * dt * config_.speed;
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move_time_delta_ += dt;
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if (move_time_delta_ > config_.move_interval) {
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move_time_delta_ -= config_.move_interval;
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add(Veci(real_pos_));
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}
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}
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private:
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const Config config_;
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Map &map_;
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Vecf real_pos_;
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Vecf direction_ = {};
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std::optional<Vecf> target_ = {};
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float time_from_target_set_ = 0;
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float move_time_delta_ = 0;
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};
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@ -90,7 +90,7 @@ private:
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}
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private:
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Config config_;
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const Config config_;
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double time_from_last_gen_ = 0;
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size_t current_gen_ = 0;
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std::deque<Food> food_ = {};
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@ -6,16 +6,16 @@
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namespace canvas {
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struct WormObject : public Object {
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struct SnakeObject : public Object {
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size_t length;
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int radius;
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};
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} // namespace canvas
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class Worm : protected canvas::WormObject {
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class Snake : protected canvas::SnakeObject {
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public:
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Worm(canvas::WormObject obj) : WormObject(obj), track_{pos} {}
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Snake(canvas::SnakeObject obj) : SnakeObject(obj), track_{pos} {}
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void add(Veci pos);
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@ -41,7 +41,7 @@ public:
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//
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bool touches(const Worm &other);
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bool touches(const Snake &other);
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protected:
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std::deque<Veci> track_;
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@ -53,7 +53,7 @@ Map map{{
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// std::vector<Worm> bots; // TODO
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auto snake = Worm(canvas::WormObject{
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auto snake = Snake(canvas::SnakeObject{
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{.pos = Veci(player.pos), .color = {color::GREEN}},
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10,
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10,
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